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The DM Giveth and the DM Taketh Away
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<blockquote data-quote="phoffman" data-source="post: 5601409" data-attributes="member: 77498"><p>In the senario it seems like the character investing himself in his ship, had a personal quest. </p><p></p><p>These kinds of campaigns can been great, where one or more characters personal quests drive the campaign, and as a DM they are often one of the most fun for me. I like active players that already know where they want to be,have an idea of how they want to get there and actively pursue it. It make my job easier in many ways by hitching the campaign plot to their schemes.</p><p></p><p>In this Kind of campaign players have to think of the role reversal that ends up happening. The players can often be seen as the BBEG, and the NPCs can be seen as those questing to maintain the status quo, or asserting their own conflicting goals. In this sense the player can make the conflict in the campaign with NPCs just by the nature of his goal.</p><p></p><p>That said players should expect set backs, much like in the more reactive campaigns where adventurers take down a strong hold of the BBEG, causing him to re-evaluate his plans and adjust. For example players could lose their flagship as they did reference campaign.</p><p></p><p>The player who wants to become the king, can be a great campaign.</p></blockquote><p></p>
[QUOTE="phoffman, post: 5601409, member: 77498"] In the senario it seems like the character investing himself in his ship, had a personal quest. These kinds of campaigns can been great, where one or more characters personal quests drive the campaign, and as a DM they are often one of the most fun for me. I like active players that already know where they want to be,have an idea of how they want to get there and actively pursue it. It make my job easier in many ways by hitching the campaign plot to their schemes. In this Kind of campaign players have to think of the role reversal that ends up happening. The players can often be seen as the BBEG, and the NPCs can be seen as those questing to maintain the status quo, or asserting their own conflicting goals. In this sense the player can make the conflict in the campaign with NPCs just by the nature of his goal. That said players should expect set backs, much like in the more reactive campaigns where adventurers take down a strong hold of the BBEG, causing him to re-evaluate his plans and adjust. For example players could lose their flagship as they did reference campaign. The player who wants to become the king, can be a great campaign. [/QUOTE]
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