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*Pathfinder & Starfinder
The DM Giveth and the DM Taketh Away
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<blockquote data-quote="Riastlin" data-source="post: 5601988" data-attributes="member: 94022"><p>Excellent replies so far. I have to agree that I would be very hesitant to do this sort of thing myself. Personally, I think that S'mon has it on the head. You don't let it seem arbitrary, though if they take the ship into battle and it sinks . . . so be it.</p><p></p><p>For clarification on the deal with the devil for those who have not read the article, it appears as though that idea came from the player, not Chris Perkins (the DM). He essentially made the decision to have the ship blown up (knowing that the PC had worked very hard to get it) with the thought being that he wanted to see where the party would take the story from there. </p><p></p><p>From a personal standpoint, if I were playing in Chris' game, I would probably be fine with it -- BUT that's because I know what an excellent DM he is and that there's certainly more going on there than just "taking my toy away". I would understand that Chris will leave open the possibility of some sort of redress should I really want to get it back.</p><p></p><p>On the other hand, with the DM whose game I am currently a player, and who is DM'ing for the first time, I would be pretty suspicious and/or skeptical. Its not that I don't trust the guy per se -- we are actually pretty good friends -- but I wouldn't necessarily be convinced that he has this thought out well enough.</p><p></p><p>I will give Chris credit though. Although his example I think shows how excellent this sort of thing can be -- indeed it sounds as though this will become an excellent plot line for the campaign -- he is also very clear that you have to be careful and have a good social contract in place to make it work (in other words you have to know that your players will give you the benefit of the doubt, and you have to be willing to give them some sort of redress to the situation). The idea is not to merely take away a toy, but to make recovery of said toy, or compensation for the loss, a fun and interesting campaign arc.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5601988, member: 94022"] Excellent replies so far. I have to agree that I would be very hesitant to do this sort of thing myself. Personally, I think that S'mon has it on the head. You don't let it seem arbitrary, though if they take the ship into battle and it sinks . . . so be it. For clarification on the deal with the devil for those who have not read the article, it appears as though that idea came from the player, not Chris Perkins (the DM). He essentially made the decision to have the ship blown up (knowing that the PC had worked very hard to get it) with the thought being that he wanted to see where the party would take the story from there. From a personal standpoint, if I were playing in Chris' game, I would probably be fine with it -- BUT that's because I know what an excellent DM he is and that there's certainly more going on there than just "taking my toy away". I would understand that Chris will leave open the possibility of some sort of redress should I really want to get it back. On the other hand, with the DM whose game I am currently a player, and who is DM'ing for the first time, I would be pretty suspicious and/or skeptical. Its not that I don't trust the guy per se -- we are actually pretty good friends -- but I wouldn't necessarily be convinced that he has this thought out well enough. I will give Chris credit though. Although his example I think shows how excellent this sort of thing can be -- indeed it sounds as though this will become an excellent plot line for the campaign -- he is also very clear that you have to be careful and have a good social contract in place to make it work (in other words you have to know that your players will give you the benefit of the doubt, and you have to be willing to give them some sort of redress to the situation). The idea is not to merely take away a toy, but to make recovery of said toy, or compensation for the loss, a fun and interesting campaign arc. [/QUOTE]
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The DM Giveth and the DM Taketh Away
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