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The DM Giveth, so the DM Taketh Away?
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<blockquote data-quote="The_Gneech" data-source="post: 2651132" data-attributes="member: 6779"><p>Well, a few years ago, I had a rakshasa capture and replace an NPC in the party as they were looting an ancient ruin filled with all sorts of goodies. He'd go into the dungeon with them by day, and his henchmen would carry off the loot by night.</p><p></p><p>They were roughly 4th-5th level when they got wise to the situation, and went to confront him in his lair. The rakshasa offered them a deal: they could have the NPC back if they'd just walk away and leave him with the loot. It was a tough encounter, but they had a fighting chance, and I assumed that they'd attack to get all the treasure they'd been collecting back. (Something along the lines of 5,000 gp worth, which was a lot of money to them at the time.)</p><p></p><p>Instead, they looked at the rakshasa and his henchmen, collected the NPC, and stalked off, grumbling. I must admit, I was baffled ... and I felt bad about having soured their adventuring success by "stealing" it that way. Ever since then, the party has been blasé about loot to the point of not even looking for treasure when an encounter is complete ... they often just move on to the next room. I'm worried that as time goes on, they won't have the necessary gear to survive higher-level fights ... but I can't exactly wave "Treasure here! Nice, juicy loot!" signs all over the place.</p><p></p><p>-The Gneech <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 2651132, member: 6779"] Well, a few years ago, I had a rakshasa capture and replace an NPC in the party as they were looting an ancient ruin filled with all sorts of goodies. He'd go into the dungeon with them by day, and his henchmen would carry off the loot by night. They were roughly 4th-5th level when they got wise to the situation, and went to confront him in his lair. The rakshasa offered them a deal: they could have the NPC back if they'd just walk away and leave him with the loot. It was a tough encounter, but they had a fighting chance, and I assumed that they'd attack to get all the treasure they'd been collecting back. (Something along the lines of 5,000 gp worth, which was a lot of money to them at the time.) Instead, they looked at the rakshasa and his henchmen, collected the NPC, and stalked off, grumbling. I must admit, I was baffled ... and I felt bad about having soured their adventuring success by "stealing" it that way. Ever since then, the party has been blasé about loot to the point of not even looking for treasure when an encounter is complete ... they often just move on to the next room. I'm worried that as time goes on, they won't have the necessary gear to survive higher-level fights ... but I can't exactly wave "Treasure here! Nice, juicy loot!" signs all over the place. -The Gneech :cool: [/QUOTE]
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