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The DM is Not a Player; and Hot Topic is Not Punk Rock
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<blockquote data-quote="Sacrosanct" data-source="post: 8151846" data-attributes="member: 15700"><p>Sure, some RPGs are designed to be more collaborative. But D&D? D&D is built this way, so I'd argue that in order to run the game remotely like it was designed to be, then yes, it's something that should be kept that way. In D&D, the DM runs the game and the game world. The DM is the key storyteller, and the one who has to keep everything organized and flowing. It's literally in the rules to be that way, and for good reason. </p><p></p><p>I'm not saying or implying that the DM should never listen to players or get their input. But that at times (and I'd posit often), the DM will need final say to keep the game flowing as designed. The DM runs the NPCs, monsters, and everything behind the scenes, so the DM needs to have the ability to do so effectively. If you're playing a game where the players are determining how NPCs and monsters act and react, and where things appear in the game world, and have control over the plot, then you're not playing D&D as it's designed to be played. If you want to play that way, sure. No one is saying it's bad. It's not just not how D&D is designed, and you're running it counter to the actual rules in the rulebooks.</p><p></p><p>If I'm playing soccer with a beachball and counting every goal as 2 points, I'm still playing a game and there isn't anything wrong with that, but I'm not playing soccer how it was designed or intended to be played, or how it's played by the general populace.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8151846, member: 15700"] Sure, some RPGs are designed to be more collaborative. But D&D? D&D is built this way, so I'd argue that in order to run the game remotely like it was designed to be, then yes, it's something that should be kept that way. In D&D, the DM runs the game and the game world. The DM is the key storyteller, and the one who has to keep everything organized and flowing. It's literally in the rules to be that way, and for good reason. I'm not saying or implying that the DM should never listen to players or get their input. But that at times (and I'd posit often), the DM will need final say to keep the game flowing as designed. The DM runs the NPCs, monsters, and everything behind the scenes, so the DM needs to have the ability to do so effectively. If you're playing a game where the players are determining how NPCs and monsters act and react, and where things appear in the game world, and have control over the plot, then you're not playing D&D as it's designed to be played. If you want to play that way, sure. No one is saying it's bad. It's not just not how D&D is designed, and you're running it counter to the actual rules in the rulebooks. If I'm playing soccer with a beachball and counting every goal as 2 points, I'm still playing a game and there isn't anything wrong with that, but I'm not playing soccer how it was designed or intended to be played, or how it's played by the general populace. [/QUOTE]
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The DM is Not a Player; and Hot Topic is Not Punk Rock
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