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General Tabletop Discussion
*Dungeons & Dragons
The DM is Not a Player; and Hot Topic is Not Punk Rock
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<blockquote data-quote="happyhermit" data-source="post: 8153662" data-attributes="member: 6834463"><p>Yeah, and when someone says; "The GM is not a Player" a response of; "Do they not PLAY this game you speak of?" seems to be an great way to sidestep any sort of interesting distinction. If someone is pushing the point that the GM is more similar to the players and thus needs to be called a Player too, that's a thing. Arguing that the GM must be called a player because they engage in a game seems pointless and ignores the larger context of how our language often works, IMO.</p><p></p><p>Anyways, in my most preferred games the GM is very much not a Player, and certainly not just another player. I prefer games with lots of distasteful stuff like things the exist within the world that did not emerge in play, where I can just put myself in the shoes of a charachter and not worry about what makes a good story, where I can feel like the world is a place that I can attempt anything but seems internally consistent and not being created/shaped by the players out of character, etc. Games with no real preconcieved plot, but a bunch of stuff for the PCs to interact with. So, somebody can't really just take over and run that game, they can run a different one that is similar.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 8153662, member: 6834463"] Yeah, and when someone says; "The GM is not a Player" a response of; "Do they not PLAY this game you speak of?" seems to be an great way to sidestep any sort of interesting distinction. If someone is pushing the point that the GM is more similar to the players and thus needs to be called a Player too, that's a thing. Arguing that the GM must be called a player because they engage in a game seems pointless and ignores the larger context of how our language often works, IMO. Anyways, in my most preferred games the GM is very much not a Player, and certainly not just another player. I prefer games with lots of distasteful stuff like things the exist within the world that did not emerge in play, where I can just put myself in the shoes of a charachter and not worry about what makes a good story, where I can feel like the world is a place that I can attempt anything but seems internally consistent and not being created/shaped by the players out of character, etc. Games with no real preconcieved plot, but a bunch of stuff for the PCs to interact with. So, somebody can't really just take over and run that game, they can run a different one that is similar. [/QUOTE]
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The DM is Not a Player; and Hot Topic is Not Punk Rock
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