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General Tabletop Discussion
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The DM is Not a Player; and Hot Topic is Not Punk Rock
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<blockquote data-quote="Warpiglet-7" data-source="post: 8154614" data-attributes="member: 7025282"><p>It’s a culture shift and not one I am fond of.</p><p></p><p>people are worried about authority and others cramping their style and identity. That’s not just how it is or how it should be—-for some it’s the <em>focus. Gotta root out bad stuff, it’s everywhere!</em></p><p></p><p>can’t have anyone with “authority,” authority is bad. It’s gotta be a drum circle of storytelling.</p><p></p><p>that is what is driving the resistance to old institutions. Gotta tear down the old.</p><p></p><p>in practice? We get together with friends. Someone designed a world and adventure. We play in that creation and alter it when we play. The dm roots for us but sets limits so it’s fun and risky. Otherwise it’s just “pew! Pew!” I killed the bad guys ‘cause story!</p><p></p><p>the culture is shifting. There is some innovation there is some good stuff and then there is ponderous fit throwing whining and resistance.</p><p></p><p>play with like minded players (as concerns game philosophy). Diversity of opinion is fine to a point unless the opinion is that the game needs to be dismantled. In that case, you can go play in that corner and we can go play in this one.</p><p></p><p>for some it’s an argument about simple preferences. For others it’s a mindset that is pretty generalized.</p><p></p><p>I guess for some it’s just fun to argue too</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8154614, member: 7025282"] It’s a culture shift and not one I am fond of. people are worried about authority and others cramping their style and identity. That’s not just how it is or how it should be—-for some it’s the [I]focus. Gotta root out bad stuff, it’s everywhere![/I] can’t have anyone with “authority,” authority is bad. It’s gotta be a drum circle of storytelling. that is what is driving the resistance to old institutions. Gotta tear down the old. in practice? We get together with friends. Someone designed a world and adventure. We play in that creation and alter it when we play. The dm roots for us but sets limits so it’s fun and risky. Otherwise it’s just “pew! Pew!” I killed the bad guys ‘cause story! the culture is shifting. There is some innovation there is some good stuff and then there is ponderous fit throwing whining and resistance. play with like minded players (as concerns game philosophy). Diversity of opinion is fine to a point unless the opinion is that the game needs to be dismantled. In that case, you can go play in that corner and we can go play in this one. for some it’s an argument about simple preferences. For others it’s a mindset that is pretty generalized. I guess for some it’s just fun to argue too [/QUOTE]
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Community
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The DM is Not a Player; and Hot Topic is Not Punk Rock
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