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The DM is Not a Player; and Hot Topic is Not Punk Rock
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<blockquote data-quote="Haffrung" data-source="post: 8155694" data-attributes="member: 6776259"><p>My experience over 40 years of playing RPGs, and playing with somewhere in the neighbourhood of 50-60 people in that time, is that around a third of the people who play are just there for the beer and pretzels socializing. Many don't own and haven't read the rules. Some are passive, and don't initiate a whole lot beyond doing the standard things their character does, and maybe cracking a few jokes. They barely have the bandwidth to know and run their PC, let alone world-build or engage in a deliberate collaboration to craft a narrative. This doesn't make them bad people to have at the table. They're my friends, and they're enjoying themselves and having fun. A whole table of people who need to be guided and prompted all the time would be a drag. But usually there are a couple players who are dynamic and help steer the ship.</p><p></p><p>I don't really understand the desire to impart playing a tabletop game with high ideals like 'social equity.' We're friends sitting around a table having a laugh. Achieving some ideal of equity and participation playing D&D seems as pointless as it would be achieving equity going mountain-biking, having a BBQ, or playing poker. Any group of people varies - often dramatically - in how engaged and invested they are in any given activity. I don't see why we should expect RPGs to be any different.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 8155694, member: 6776259"] My experience over 40 years of playing RPGs, and playing with somewhere in the neighbourhood of 50-60 people in that time, is that around a third of the people who play are just there for the beer and pretzels socializing. Many don't own and haven't read the rules. Some are passive, and don't initiate a whole lot beyond doing the standard things their character does, and maybe cracking a few jokes. They barely have the bandwidth to know and run their PC, let alone world-build or engage in a deliberate collaboration to craft a narrative. This doesn't make them bad people to have at the table. They're my friends, and they're enjoying themselves and having fun. A whole table of people who need to be guided and prompted all the time would be a drag. But usually there are a couple players who are dynamic and help steer the ship. I don't really understand the desire to impart playing a tabletop game with high ideals like 'social equity.' We're friends sitting around a table having a laugh. Achieving some ideal of equity and participation playing D&D seems as pointless as it would be achieving equity going mountain-biking, having a BBQ, or playing poker. Any group of people varies - often dramatically - in how engaged and invested they are in any given activity. I don't see why we should expect RPGs to be any different. [/QUOTE]
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