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<blockquote data-quote="Art Waring" data-source="post: 8851772" data-attributes="member: 7037141"><p>Its a good question.</p><p></p><p>5e is much easier to play in as a player, where my previous experience back in the day with 2e was pretty bad to be honest, and GMing for me would have been a nightmare, as we didn't have access to the red box or beginners kits and the internet wasnt't yet a thing. Not to mention the local players had little interest in teaching kids how to poke stone walls with ten foot poles looking for traps.</p><p></p><p>The problem might reside on the GM's side in terms of perceived responsibilities.</p><p></p><p>IME, 5e is potentially more heavy on the GM side than the game first appears. It is a simplified version of d&d on the surface, but for a new GM, they have their work cut out for them if they lack experience with d&d.</p><p></p><p>I almost think that solo play might be one solution for GM's in training. Let them learn to run a game on their own, learn all the rules as you go along in a stress free setting without pressure from players. Get comfortable with the mechanics, then move onto roleplaying and social encounters with a group of players.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8851772, member: 7037141"] Its a good question. 5e is much easier to play in as a player, where my previous experience back in the day with 2e was pretty bad to be honest, and GMing for me would have been a nightmare, as we didn't have access to the red box or beginners kits and the internet wasnt't yet a thing. Not to mention the local players had little interest in teaching kids how to poke stone walls with ten foot poles looking for traps. The problem might reside on the GM's side in terms of perceived responsibilities. IME, 5e is potentially more heavy on the GM side than the game first appears. It is a simplified version of d&d on the surface, but for a new GM, they have their work cut out for them if they lack experience with d&d. I almost think that solo play might be one solution for GM's in training. Let them learn to run a game on their own, learn all the rules as you go along in a stress free setting without pressure from players. Get comfortable with the mechanics, then move onto roleplaying and social encounters with a group of players. [/QUOTE]
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