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<blockquote data-quote="Ruin Explorer" data-source="post: 8852130" data-attributes="member: 18"><p>I'd make two points:</p><p></p><p>1) The DM shortage is nothing new. It's just a lot more obvious in the era of social media. It's been discussed as an issue since the 1990s at a minimum. In general fewer people are willing to DM than really are needed.</p><p></p><p>2) D&D 5E has exacerbated the problem by being designed the way it is. Not as badly as 3.XE did, but far worse than 4E. 4E was significantly easier to DM for a variety of factors not really worth discussing because they can't be replicated with 5E due to design choices.</p><p></p><p>5E D&D is one of the heaviest "DM-burden" games of the modern era, both in terms of how much you need to know in order to be able to do it, and how much work you need to put in to run D&D at a level acceptable to you/others. And that absolutely impacts who is willing to DM.</p><p></p><p>As I've mentioned, I used to run a D&D group (now Spire) and I play in three others. In all cases the D&D DMs are experienced and have jobs that aren't particularly horrific hours-wise. I agree with [USER=3400]@billd91[/USER] and others you can have a full-time job and DM, but it'd better not be one that often demands extra time. I'm a "legal engineer" but that's usually a 9-5, and the others are a primary school teacher, a guy who works with charities (to help them succeed), and a barrister. Only the primary school teacher feels he has enough time to write is his own entire campaigns. I used to, but recently I found I had a lot more free time and we all had just as much fun with Spire (if not more!) so we've switched to that.</p><p></p><p>I think the real issue isn't jobs though, it's how much free time outside the session DMing can easily eat. People set their own standards, but a lot of people really want to write stuff out, do maps, ensure the encounters are designed right and so on. The players I know who have DM'd and would again, none of them would do D&D, but a lot of them would do stuff like PtbA/FitD, or Spire-type stuff, or other RPGs which can have setup if you want it, but don't inherently require very much.</p><p></p><p>I'd also like to be honest and say organisation levels play in. Some DMs make much better use of their time than others and are far more organised, and they can get a session totally prepped in perhaps half the time someone else can. But that's not easy to learn, not easy to teach others (in some cases the skills/talents are just not transferrable to others in any meaningful way), and is a special skill, frankly. I respect and admire those people, but they are unusual.</p><p></p><p>Oh a third point:</p><p></p><p>3) The very variable quality of pre-written official adventures for 5E does not help. At all. Nor does the fact that many pre-written large-scale adventures are NOT Pathfinder-style APs, but in fact sort of partially-filled-in campaign outlines, which are maybe 7/10ths done. For someone new or under time-pressure or the like, filling in those other 3/10ths can be a huge challenge, and it's just totally unnecessary. Virtually every other gaming company can release genuinely complete campaigns, except WotC. I'm going to blame this one firmly on Chris Perkins personally, because he has to be letting it happen, and has been involved with several of them.</p><p></p><p>Spot on. Plus it's just embarrassing if you do a bad job! And what "good" is varies widely between groups. Just as not ever DM is Matt Mercer, god bless 'im, not every group is full of highly engaged RPers who have elaborate prepared "bits" for their characters and so on, nor would ever group enjoy that. Some people's "good" is good combats and good rewards. My group's good is really "NPCs we can get in an argument with and a world that makes sense", together with some dramatic situations and no combats that drag on too long, in my experience lol.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8852130, member: 18"] I'd make two points: 1) The DM shortage is nothing new. It's just a lot more obvious in the era of social media. It's been discussed as an issue since the 1990s at a minimum. In general fewer people are willing to DM than really are needed. 2) D&D 5E has exacerbated the problem by being designed the way it is. Not as badly as 3.XE did, but far worse than 4E. 4E was significantly easier to DM for a variety of factors not really worth discussing because they can't be replicated with 5E due to design choices. 5E D&D is one of the heaviest "DM-burden" games of the modern era, both in terms of how much you need to know in order to be able to do it, and how much work you need to put in to run D&D at a level acceptable to you/others. And that absolutely impacts who is willing to DM. As I've mentioned, I used to run a D&D group (now Spire) and I play in three others. In all cases the D&D DMs are experienced and have jobs that aren't particularly horrific hours-wise. I agree with [USER=3400]@billd91[/USER] and others you can have a full-time job and DM, but it'd better not be one that often demands extra time. I'm a "legal engineer" but that's usually a 9-5, and the others are a primary school teacher, a guy who works with charities (to help them succeed), and a barrister. Only the primary school teacher feels he has enough time to write is his own entire campaigns. I used to, but recently I found I had a lot more free time and we all had just as much fun with Spire (if not more!) so we've switched to that. I think the real issue isn't jobs though, it's how much free time outside the session DMing can easily eat. People set their own standards, but a lot of people really want to write stuff out, do maps, ensure the encounters are designed right and so on. The players I know who have DM'd and would again, none of them would do D&D, but a lot of them would do stuff like PtbA/FitD, or Spire-type stuff, or other RPGs which can have setup if you want it, but don't inherently require very much. I'd also like to be honest and say organisation levels play in. Some DMs make much better use of their time than others and are far more organised, and they can get a session totally prepped in perhaps half the time someone else can. But that's not easy to learn, not easy to teach others (in some cases the skills/talents are just not transferrable to others in any meaningful way), and is a special skill, frankly. I respect and admire those people, but they are unusual. Oh a third point: 3) The very variable quality of pre-written official adventures for 5E does not help. At all. Nor does the fact that many pre-written large-scale adventures are NOT Pathfinder-style APs, but in fact sort of partially-filled-in campaign outlines, which are maybe 7/10ths done. For someone new or under time-pressure or the like, filling in those other 3/10ths can be a huge challenge, and it's just totally unnecessary. Virtually every other gaming company can release genuinely complete campaigns, except WotC. I'm going to blame this one firmly on Chris Perkins personally, because he has to be letting it happen, and has been involved with several of them. Spot on. Plus it's just embarrassing if you do a bad job! And what "good" is varies widely between groups. Just as not ever DM is Matt Mercer, god bless 'im, not every group is full of highly engaged RPers who have elaborate prepared "bits" for their characters and so on, nor would ever group enjoy that. Some people's "good" is good combats and good rewards. My group's good is really "NPCs we can get in an argument with and a world that makes sense", together with some dramatic situations and no combats that drag on too long, in my experience lol. [/QUOTE]
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