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<blockquote data-quote="Oofta" data-source="post: 8852162" data-attributes="member: 6801845"><p>Setting up a VTT game is a pain. I used Roll20 and Beyond20 and actually got pretty good at making maps. It was interesting how the game changed when you <em>really </em>limited line of sight and enforced vision. Putting people in an area of darkness and then "pinging" the general direction of sounds was quite fun. But it took a significant effort to learn the tools to do it right and I'm not fond of having to prep every map I could possibly need. I regularly sketch out multiple encounters I may or may not use. For an in person game that just means a couple of lines of notes and setting aside the proper minis. Lots more work for VTT.</p><p></p><p>As far as prepping mods I've never found any, whether produced by WOTC or anyone else, that made my life easier. Maybe I've just gotten too used to the "make s**t up as you go along" DMing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8852162, member: 6801845"] Setting up a VTT game is a pain. I used Roll20 and Beyond20 and actually got pretty good at making maps. It was interesting how the game changed when you [I]really [/I]limited line of sight and enforced vision. Putting people in an area of darkness and then "pinging" the general direction of sounds was quite fun. But it took a significant effort to learn the tools to do it right and I'm not fond of having to prep every map I could possibly need. I regularly sketch out multiple encounters I may or may not use. For an in person game that just means a couple of lines of notes and setting aside the proper minis. Lots more work for VTT. As far as prepping mods I've never found any, whether produced by WOTC or anyone else, that made my life easier. Maybe I've just gotten too used to the "make s**t up as you go along" DMing. [/QUOTE]
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