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<blockquote data-quote="Ruin Explorer" data-source="post: 8852194" data-attributes="member: 18"><p>Yeah, and I've actually taken that approach to D&D for years on and off (most of my 2E days ran a lot like that) - I remember posting about how I "wrote scenarios not adventures" in the mid-90s and people thinking I was nuts lol. The problem is that I don't find it produces particularly satisfactory results with 5E (and was a car crash with 3.XE), when contrasted against a higher level of prep for D&D, or an even lower level of prep for Spire. I think both of them come out ahead. YMMV and all that though (with 4E's DDI and encounter design rules I could create a banger of an encounter in literally 10 minutes reliably so that was a bit different).</p><p></p><p>Further, I note for me at least this kind of thing was enough to influence which game I'm running, so I do think it matters.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8852194, member: 18"] Yeah, and I've actually taken that approach to D&D for years on and off (most of my 2E days ran a lot like that) - I remember posting about how I "wrote scenarios not adventures" in the mid-90s and people thinking I was nuts lol. The problem is that I don't find it produces particularly satisfactory results with 5E (and was a car crash with 3.XE), when contrasted against a higher level of prep for D&D, or an even lower level of prep for Spire. I think both of them come out ahead. YMMV and all that though (with 4E's DDI and encounter design rules I could create a banger of an encounter in literally 10 minutes reliably so that was a bit different). Further, I note for me at least this kind of thing was enough to influence which game I'm running, so I do think it matters. [/QUOTE]
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