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<blockquote data-quote="iserith" data-source="post: 8852256" data-attributes="member: 97077"><p>Fully agreed on all counts.</p><p></p><p>For VTTs, any additional work I'm doing is really optional and by choice because I have the time and make some pretty slick games in Roll20. I could definitely pare that way down if I wanted to and it would be easier than making myself ready for the level of prep for in-person games I used to do.</p><p></p><p>As far as "narrative" versus dungeon adventures, I believe that plot-based games are easier to prep than a dungeon, but they are harder to run because they require certain DM skills to make sure the players stay on the path (which the DM is almost certainly hiding from them). I find those so weird and dissatisfying to run. A dungeon requires a bit more prep because you have to build the dungeon and populate it, plus perhaps tighten up the exploration rules. But they are so much easier to run and, for me, more fun as DM. Because attention spans aren't what they used to be, and everyone has a lot of demands on their time these days it seems, I can see why DMs gravitate toward plot-based games - they're less time to prep.</p></blockquote><p></p>
[QUOTE="iserith, post: 8852256, member: 97077"] Fully agreed on all counts. For VTTs, any additional work I'm doing is really optional and by choice because I have the time and make some pretty slick games in Roll20. I could definitely pare that way down if I wanted to and it would be easier than making myself ready for the level of prep for in-person games I used to do. As far as "narrative" versus dungeon adventures, I believe that plot-based games are easier to prep than a dungeon, but they are harder to run because they require certain DM skills to make sure the players stay on the path (which the DM is almost certainly hiding from them). I find those so weird and dissatisfying to run. A dungeon requires a bit more prep because you have to build the dungeon and populate it, plus perhaps tighten up the exploration rules. But they are so much easier to run and, for me, more fun as DM. Because attention spans aren't what they used to be, and everyone has a lot of demands on their time these days it seems, I can see why DMs gravitate toward plot-based games - they're less time to prep. [/QUOTE]
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