Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The DM Shortage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xamnam" data-source="post: 8852269" data-attributes="member: 7037765"><p>Yep. I don't think there's too much value in throwing out numbers other than finding averages, but I personally probably need about 30 minutes of prep per hour of play, on the outside end, so three hours of prep a month for a campaign is very doable on my end.</p><p></p><p>Exactly. I do think I'm improving, especially with how this Blades game is going, versus MotW, but sticking to the GM principles, using the right moves in response, and especially coming up with narratively driven and fiction changing complications means that my brain is actively processing so much more in the moment, and I can quite honestly feel the mental load as I'm trying to narrate. Worse than that though is every second of dead air, as I'm trying to juggle too much and have to halt the game in order to pick the dropped aspect back up. </p><p></p><p>Now, I'll say, I don't want to just lay out a story with no regard for agency, I actively want to prep in a flexible way, so that I can respond to what the players are doing in a way reminiscent of what PbtA desires, but that's what I did before I read any of those books. I know my table, their desires, their defaults, and what they'll generally find narratively interesting, so I waste little, and can offload the trickier stuff to before the game so I can really focus in on the present. </p><p></p><p>Yes yes yes. It doesn't need to be. Different games will feel wildly different to different people. You've got to find the right game and the right approach, and if someone is finding it actively hard, it might be worth searching for changes that will minimize that.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8852269, member: 7037765"] Yep. I don't think there's too much value in throwing out numbers other than finding averages, but I personally probably need about 30 minutes of prep per hour of play, on the outside end, so three hours of prep a month for a campaign is very doable on my end. Exactly. I do think I'm improving, especially with how this Blades game is going, versus MotW, but sticking to the GM principles, using the right moves in response, and especially coming up with narratively driven and fiction changing complications means that my brain is actively processing so much more in the moment, and I can quite honestly feel the mental load as I'm trying to narrate. Worse than that though is every second of dead air, as I'm trying to juggle too much and have to halt the game in order to pick the dropped aspect back up. Now, I'll say, I don't want to just lay out a story with no regard for agency, I actively want to prep in a flexible way, so that I can respond to what the players are doing in a way reminiscent of what PbtA desires, but that's what I did before I read any of those books. I know my table, their desires, their defaults, and what they'll generally find narratively interesting, so I waste little, and can offload the trickier stuff to before the game so I can really focus in on the present. Yes yes yes. It doesn't need to be. Different games will feel wildly different to different people. You've got to find the right game and the right approach, and if someone is finding it actively hard, it might be worth searching for changes that will minimize that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The DM Shortage
Top