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The DM Shortage
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<blockquote data-quote="R_J_K75" data-source="post: 8852361" data-attributes="member: 6921294"><p>To me D&D was always an intellectual game, and if I had to guess that is what drew most of us on this site to the game/hobby. I was drawn to the mystique of DMing, learning how to do it. So I just figured it out and developed my own style. Its a shame that there isnt a step-by-step product these days that shows players how to run games but I wonder if new players are waiting for that book to teach them "how-to" that has yet to come. Perhaps there should be a fourth core book that its sole purpose is to read as a walkthrough of a typical campaign. Two things that come to mind; 1) the section on alignment in the 2E PHB or DMG that runs down a scenario which describes how players of all alignments might react in the situation, 2) the 2E Player's Guide to the Forgotten Realms which follows the exploits of an adventuring company from a pseudo game play style narrative AFAIR. So I definitely think theres money left on the table by not releasing books like this. I'd imagine they'd be easily produced and an easy sell. WotC should consult Wu-Tang Clan and diversify their bonds.</p><p></p><p></p><p>I believe it is just a supply and demand issue, more players than DMs. I havent read the 5E PHB or DMG through since 2014 so I can't remember how much it doubles down on the "one of the players in your group need to DM" factor. So it makes me wonder if a group of 5 new 12-15 y/o players (as an example) are looking for DMs externally rather than internally?</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8852361, member: 6921294"] To me D&D was always an intellectual game, and if I had to guess that is what drew most of us on this site to the game/hobby. I was drawn to the mystique of DMing, learning how to do it. So I just figured it out and developed my own style. Its a shame that there isnt a step-by-step product these days that shows players how to run games but I wonder if new players are waiting for that book to teach them "how-to" that has yet to come. Perhaps there should be a fourth core book that its sole purpose is to read as a walkthrough of a typical campaign. Two things that come to mind; 1) the section on alignment in the 2E PHB or DMG that runs down a scenario which describes how players of all alignments might react in the situation, 2) the 2E Player's Guide to the Forgotten Realms which follows the exploits of an adventuring company from a pseudo game play style narrative AFAIR. So I definitely think theres money left on the table by not releasing books like this. I'd imagine they'd be easily produced and an easy sell. WotC should consult Wu-Tang Clan and diversify their bonds. I believe it is just a supply and demand issue, more players than DMs. I havent read the 5E PHB or DMG through since 2014 so I can't remember how much it doubles down on the "one of the players in your group need to DM" factor. So it makes me wonder if a group of 5 new 12-15 y/o players (as an example) are looking for DMs externally rather than internally? [/QUOTE]
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