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The DM Shortage
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<blockquote data-quote="EzekielRaiden" data-source="post: 8852766" data-attributes="member: 6790260"><p>I was sort of this...by proxy?</p><p></p><p>I'd considered running a game for several years. I actually did run a game that fizzled out after less than six sessions (I don't remember exactly how many, more than two but less than six.) And then...a friend of mine, call them Chris, was in a bad game. A really, <em>really</em> bad game. A game where one player had the DM wrapped around their little finger (IIRC, everyone suspected the DM was sweet on this player, but they weren't officially in a relationship.) Chris was going through a very rough patch of their life at the time, and gaming was one of their main sources of solace. It was painful to hear Chris go through such a bad experience with their first D&D game.</p><p></p><p>Then, at one point, upon hearing exactly how <em>awful</em> this game was, I realized...I could do better than that. Even my imposter syndrome couldn't make me believe otherwise. I knew, in my bones, it was <em>physically impossible</em> for me to do that badly. By running a game, I could help Chris feel better. And I did! In fact, Chris gave me one of the greatest compliments I've received, when they had to cut short their TTRPG play for IRL reasons: of the several games they were playing, mine was the only one they struggled with leaving.</p><p></p><p>But I wouldn't wish that catalyst on anyone. I know your point was tongue-in-cheek, but I think we should take it quite seriously.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8852766, member: 6790260"] I was sort of this...by proxy? I'd considered running a game for several years. I actually did run a game that fizzled out after less than six sessions (I don't remember exactly how many, more than two but less than six.) And then...a friend of mine, call them Chris, was in a bad game. A really, [I]really[/I] bad game. A game where one player had the DM wrapped around their little finger (IIRC, everyone suspected the DM was sweet on this player, but they weren't officially in a relationship.) Chris was going through a very rough patch of their life at the time, and gaming was one of their main sources of solace. It was painful to hear Chris go through such a bad experience with their first D&D game. Then, at one point, upon hearing exactly how [I]awful[/I] this game was, I realized...I could do better than that. Even my imposter syndrome couldn't make me believe otherwise. I knew, in my bones, it was [I]physically impossible[/I] for me to do that badly. By running a game, I could help Chris feel better. And I did! In fact, Chris gave me one of the greatest compliments I've received, when they had to cut short their TTRPG play for IRL reasons: of the several games they were playing, mine was the only one they struggled with leaving. But I wouldn't wish that catalyst on anyone. I know your point was tongue-in-cheek, but I think we should take it quite seriously. [/QUOTE]
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