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<blockquote data-quote="J.Quondam" data-source="post: 8853742" data-attributes="member: 7030100"><p>Yes, that's how I see it. An automated DM does not have to be a generalized AI; it only has to be a passable DM.</p><p></p><p>There's no reason a DMing app wouldn't have additional processes layered on top of an AI to monitor for appropriateness; mediate between the humans and AI to minimize "tricking" the AI; do the "remembering" to better preserve context (so, for example, it might re-prompt the AI for a "better" answer); make table- or math-based decisions, and so forth. Basically, there are parts of DMing that are better handled by different sorts of automated processes, so it stands to reason that a DM app would leverage them all rather than rely just on an AI alone. For example, it might be thought of as a procedural rogue-like somehow built around an AI "core". I don't know. But however it's ultimately structured, there's no reason it has to be <em>only</em> an AI.</p><p> </p><p>And the important point: whatever that DMing app ultimately looks like, for many players that would probably be enough to scratch their itch, especially for an informal pickup games or something. And quite possibly it could even be a better option than no DM, or a bad human DM. I mean, to be perfectly honest, I'd much rather have a AI DM that botches the rules or generates illogical NPC behaviors than deal with a human DM who's just a donkey-sphincter.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8853742, member: 7030100"] Yes, that's how I see it. An automated DM does not have to be a generalized AI; it only has to be a passable DM. There's no reason a DMing app wouldn't have additional processes layered on top of an AI to monitor for appropriateness; mediate between the humans and AI to minimize "tricking" the AI; do the "remembering" to better preserve context (so, for example, it might re-prompt the AI for a "better" answer); make table- or math-based decisions, and so forth. Basically, there are parts of DMing that are better handled by different sorts of automated processes, so it stands to reason that a DM app would leverage them all rather than rely just on an AI alone. For example, it might be thought of as a procedural rogue-like somehow built around an AI "core". I don't know. But however it's ultimately structured, there's no reason it has to be [I]only[/I] an AI. And the important point: whatever that DMing app ultimately looks like, for many players that would probably be enough to scratch their itch, especially for an informal pickup games or something. And quite possibly it could even be a better option than no DM, or a bad human DM. I mean, to be perfectly honest, I'd much rather have a AI DM that botches the rules or generates illogical NPC behaviors than deal with a human DM who's just a donkey-sphincter. [/QUOTE]
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