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<blockquote data-quote="Faolyn" data-source="post: 8855001" data-attributes="member: 6915329"><p>Well, I can tell you right off the bat that I have <em>never </em>had a bad time running the setting, and my players keep saying that they love my Ravenloft games, so this is entirely wrong.</p><p></p><p>I don't use overpowered monsters (seriously; most of the monsters I love the most are the weaker ones). I don't take away abilities or corrupt them or take away agency. If I'm going to "corrupt" a PC, I have always fully gotten the player's permission first and discussed the details with them. Currently, one PC is a blind hexblade who gains some limited blindsight when wielding his blade and since the PC already decided that part of his pact involves licking the blood off their blade, I've discussed it with them about the possibility to slowly being corrupted and eventually transforming into a werebat.</p><p></p><p>What I do for the horror is <em>describe </em>everything in as creepy and visceral a way as I can. I don't even go into gorn territory, by the way, since I believe less is more when it comes to things like that. But describing the scents and tactile sensations of an area automatically makes it that much scarier.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8855001, member: 6915329"] Well, I can tell you right off the bat that I have [I]never [/I]had a bad time running the setting, and my players keep saying that they love my Ravenloft games, so this is entirely wrong. I don't use overpowered monsters (seriously; most of the monsters I love the most are the weaker ones). I don't take away abilities or corrupt them or take away agency. If I'm going to "corrupt" a PC, I have always fully gotten the player's permission first and discussed the details with them. Currently, one PC is a blind hexblade who gains some limited blindsight when wielding his blade and since the PC already decided that part of his pact involves licking the blood off their blade, I've discussed it with them about the possibility to slowly being corrupted and eventually transforming into a werebat. What I do for the horror is [I]describe [/I]everything in as creepy and visceral a way as I can. I don't even go into gorn territory, by the way, since I believe less is more when it comes to things like that. But describing the scents and tactile sensations of an area automatically makes it that much scarier. [/QUOTE]
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