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<blockquote data-quote="MNblockhead" data-source="post: 8857321" data-attributes="member: 6796661"><p>[USER=6684958]@bloodtide[/USER] That's not a general DM issue. That's an issue with making good judgements in who you associate with. These kinds of diatribes can be made against any over generalized group of people in any social setting, whether at work or at play. I realize that in some areas the pool of players is slim pickings, but if you are not averse to online play, location is no longer a barrier to finding a group of people that are a good fit for the kind of game you want to run. </p><p></p><p>DMs are in demand, as this and many other similar threads demonstrate. My best advice, from personal experience, is to put in the work up front in vetting players. Clearly articulate in your call for players what kind of campaign you want to run. The rule system, the settings, themes that it may cover, and themes that are not welcome. Discuss expectations with potential players individually, either over a video call or by e‑mail. Yeah, it seems like a lot of work to "interview" players, and it can be awkward if you have not done it before. But it is much less awkward than having to deal with a player that is not a good fit for your group or the kind of game you want to run after you have already started the campaign.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8857321, member: 6796661"] [USER=6684958]@bloodtide[/USER] That's not a general DM issue. That's an issue with making good judgements in who you associate with. These kinds of diatribes can be made against any over generalized group of people in any social setting, whether at work or at play. I realize that in some areas the pool of players is slim pickings, but if you are not averse to online play, location is no longer a barrier to finding a group of people that are a good fit for the kind of game you want to run. DMs are in demand, as this and many other similar threads demonstrate. My best advice, from personal experience, is to put in the work up front in vetting players. Clearly articulate in your call for players what kind of campaign you want to run. The rule system, the settings, themes that it may cover, and themes that are not welcome. Discuss expectations with potential players individually, either over a video call or by e‑mail. Yeah, it seems like a lot of work to "interview" players, and it can be awkward if you have not done it before. But it is much less awkward than having to deal with a player that is not a good fit for your group or the kind of game you want to run after you have already started the campaign. [/QUOTE]
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