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<blockquote data-quote="Desdichado" data-source="post: 8858761" data-attributes="member: 2205"><p>I often say (in fact I think I did here earlier, in fact) that I AM old fashioned, but I'm not old school. Part of what I mean by this is that I think those playstyles that you're describing exist independently of the rules, to a great degree. Certainly some rules make some playstyles easier or harder to execute at the table, but by and large, my playstyle has been the same whether playing 1e, B/X, 3e, Call of Cthulhu, Dark Matter, Star Wars, WFRP, or any other game that I've run. Of which I'm sure I'm missing a few. Heck, I've even run Dread in pretty much the same style as D&D.</p><p></p><p>That's part of the disconnect, I think—the OSR and the 5e crowd see themselves as two different systems, but the reality is that they are two different playstyles, and the system doesn't really matter <em>that </em>much, and either style could be done with either system. I'm old enough to remember playing B/X, 1e and even a bit of the white box, and frankly, back in the day, we played more like what 5e is doing than what the OSR is doing, in a lot of ways. Me and my friends didn't have a wargaming background, we were fans of reading fantasy books when we got in to D&D. Most people played published modules and they preferred bigger ones with more material, they didn't get really creative with minimalist material. Modern D&D still feels like dungeoncrawling to me, if the 5e campaigns that I've looked at are any guide. </p><p></p><p>Anyway, I'm probably getting rambly (and I've got more replies to look at, so I'm probably not done) so I should probably quit while I'm ahead here, but I personally think that what you <em>want </em>the game to be doesn't necessarily have all that much with what the rules are (or were) at the time you came into gaming and much more the vector that brought gaming to your attention in the first place.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 8858761, member: 2205"] I often say (in fact I think I did here earlier, in fact) that I AM old fashioned, but I'm not old school. Part of what I mean by this is that I think those playstyles that you're describing exist independently of the rules, to a great degree. Certainly some rules make some playstyles easier or harder to execute at the table, but by and large, my playstyle has been the same whether playing 1e, B/X, 3e, Call of Cthulhu, Dark Matter, Star Wars, WFRP, or any other game that I've run. Of which I'm sure I'm missing a few. Heck, I've even run Dread in pretty much the same style as D&D. That's part of the disconnect, I think—the OSR and the 5e crowd see themselves as two different systems, but the reality is that they are two different playstyles, and the system doesn't really matter [I]that [/I]much, and either style could be done with either system. I'm old enough to remember playing B/X, 1e and even a bit of the white box, and frankly, back in the day, we played more like what 5e is doing than what the OSR is doing, in a lot of ways. Me and my friends didn't have a wargaming background, we were fans of reading fantasy books when we got in to D&D. Most people played published modules and they preferred bigger ones with more material, they didn't get really creative with minimalist material. Modern D&D still feels like dungeoncrawling to me, if the 5e campaigns that I've looked at are any guide. Anyway, I'm probably getting rambly (and I've got more replies to look at, so I'm probably not done) so I should probably quit while I'm ahead here, but I personally think that what you [I]want [/I]the game to be doesn't necessarily have all that much with what the rules are (or were) at the time you came into gaming and much more the vector that brought gaming to your attention in the first place. [/QUOTE]
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