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<blockquote data-quote="Celebrim" data-source="post: 8860778" data-attributes="member: 4937"><p>I think at a very high level we actually do, in as much as your thesis says something I agree with wholeheartedly: "...there are unstated assumptions about the game aesthetic being pursued embedded in [DM Advice]. DM advice would be much better, if it explicitly stated the type of game being played." </p><p></p><p>Absolutely. Different players and different tables have different aesthetics of play and different hierarchies of aesthetic value. At a simple level, you can think of it as a question of which is more important to the fun of the player, where you ended up or the process that you used to get there? Instead of arguing about what is the one true way to play, we should be talking about what needs we are trying to meet and what tradeoffs we are making to meet those needs. And we really as a community need to have more empathy for different player's and table's aesthetics.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8860778, member: 4937"] I think at a very high level we actually do, in as much as your thesis says something I agree with wholeheartedly: "...there are unstated assumptions about the game aesthetic being pursued embedded in [DM Advice]. DM advice would be much better, if it explicitly stated the type of game being played." Absolutely. Different players and different tables have different aesthetics of play and different hierarchies of aesthetic value. At a simple level, you can think of it as a question of which is more important to the fun of the player, where you ended up or the process that you used to get there? Instead of arguing about what is the one true way to play, we should be talking about what needs we are trying to meet and what tradeoffs we are making to meet those needs. And we really as a community need to have more empathy for different player's and table's aesthetics. [/QUOTE]
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