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<blockquote data-quote="Celebrim" data-source="post: 8860811" data-attributes="member: 4937"><p>There have been several attempts over the last 50ish years to produce a taxonomy of play styles. Leaving aside the fact that the early ones tended to use offensive stereotypes, the problem I have with all existing taxonomies is that they aren't only too simplistic in their assumptions about what the aesthetics of a play of an RPG actually are, but they tend to see these aesthetics as being mutually exclusive qualities rather than being relative quantities or hierarchies of player needs. </p><p></p><p>We could talk about (for example) thespians, real men, munchkins, and loonies and what they are getting out of play but the truth is that I think that's too few categories and also that the reality is most players (and even more so most DMs) are a little bit of each. The same is true of the division into gamist, narrativist, and simulationist. </p><p></p><p>And even more to the point, it's not really immediately clear from a taxonomy like that what you do about it in terms of preparation and process of play. </p><p></p><p>And perhaps even more to the point, all the preexisting angry and dysfunctional discussion creates a barrier of understanding that is too high to cross, and so we're probably better off starting over from scratch.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8860811, member: 4937"] There have been several attempts over the last 50ish years to produce a taxonomy of play styles. Leaving aside the fact that the early ones tended to use offensive stereotypes, the problem I have with all existing taxonomies is that they aren't only too simplistic in their assumptions about what the aesthetics of a play of an RPG actually are, but they tend to see these aesthetics as being mutually exclusive qualities rather than being relative quantities or hierarchies of player needs. We could talk about (for example) thespians, real men, munchkins, and loonies and what they are getting out of play but the truth is that I think that's too few categories and also that the reality is most players (and even more so most DMs) are a little bit of each. The same is true of the division into gamist, narrativist, and simulationist. And even more to the point, it's not really immediately clear from a taxonomy like that what you do about it in terms of preparation and process of play. And perhaps even more to the point, all the preexisting angry and dysfunctional discussion creates a barrier of understanding that is too high to cross, and so we're probably better off starting over from scratch. [/QUOTE]
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