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<blockquote data-quote="UngainlyTitan" data-source="post: 8861167" data-attributes="member: 28487"><p>[USER=4937]@Celebrim[/USER] has been musing on this stuff far longer than I have but lately I have been thinking that characterisation of play does not look deeply enough. I think there is a deep disconnect between players that want to interact with the game word with as little between them and that world as possible. </p><p>They want as few "character levels" (think powers/skills) as possible. Player skill is a priority. They tend to OSR play if they find out about it. I think it may be one end of a spectrum of play with players willing to delegate environment interaction to the character at the other end (think more 4e)</p><p>I am not sure if exploration play is strongly coupled with that "simplified character sheet" style or independent or an aspect of the kind of challenge that, that kind of player likes. I think it might be (not sure as I was never really a fan of this type of game)</p><p></p><p>On the other hand exploration is not confined to this type of player. Players that are willing to delegate character competence (as adventures) to the character sheet and rules can play an exploration game in 5e just fine. So when someone complains that they cannot do an old school dungeon crawl in 5e they are really complaining about where the game rules (usually character sheet elements like cantrips and darkvision) get in the way of that low level high challenge type of game and then to confuse the issue a whole bunch of people pop up to say that they are running old style dungeons just fine like they always did (with or with out detailed inventory management).</p><p>The latter are telling the truth and were probably running AD&D or what ever but many issues they considered a bug in the old games the other crowd considered a feature. </p><p>Then you have the players that want their characters as big damn heroes and the people that want to see what happens next.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8861167, member: 28487"] [USER=4937]@Celebrim[/USER] has been musing on this stuff far longer than I have but lately I have been thinking that characterisation of play does not look deeply enough. I think there is a deep disconnect between players that want to interact with the game word with as little between them and that world as possible. They want as few "character levels" (think powers/skills) as possible. Player skill is a priority. They tend to OSR play if they find out about it. I think it may be one end of a spectrum of play with players willing to delegate environment interaction to the character at the other end (think more 4e) I am not sure if exploration play is strongly coupled with that "simplified character sheet" style or independent or an aspect of the kind of challenge that, that kind of player likes. I think it might be (not sure as I was never really a fan of this type of game) On the other hand exploration is not confined to this type of player. Players that are willing to delegate character competence (as adventures) to the character sheet and rules can play an exploration game in 5e just fine. So when someone complains that they cannot do an old school dungeon crawl in 5e they are really complaining about where the game rules (usually character sheet elements like cantrips and darkvision) get in the way of that low level high challenge type of game and then to confuse the issue a whole bunch of people pop up to say that they are running old style dungeons just fine like they always did (with or with out detailed inventory management). The latter are telling the truth and were probably running AD&D or what ever but many issues they considered a bug in the old games the other crowd considered a feature. Then you have the players that want their characters as big damn heroes and the people that want to see what happens next. [/QUOTE]
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