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<blockquote data-quote="Cruentus" data-source="post: 8862170" data-attributes="member: 7034645"><p>I spend just as much time changing and modifying stuff made by “professional designers” as by folks I’ve met here, or from kickstarter, or from random things I’ve bought on Drivethru or DMsGuilid. Being a professional does not automatically mean its useful or good. I mean, look at half the criticism of 5e and various adventure books, etc. </p><p></p><p>I still use (and re-use) old Dragon and Dungeon adventures to plug into my homebrews, and even add them when I’m running a “module”, which often also requires a ton of extra work to make it run consistently. </p><p></p><p>I would posit that DMs tend to run the adventure books, or other canned adventures first thing, as they’re “easy” to pick up and go through. Many probaby end up with uneven results, but we all had to start somewhere. My son is 13, learned a little from me, from his DnD elective at school (he learned a lot about how not to run adventures), and reads tons and has lots of ideas and such. So much so that he has already jumped from DnD to other systems that let him and his players play how they want to play. And he is having much more fun. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Cruentus, post: 8862170, member: 7034645"] I spend just as much time changing and modifying stuff made by “professional designers” as by folks I’ve met here, or from kickstarter, or from random things I’ve bought on Drivethru or DMsGuilid. Being a professional does not automatically mean its useful or good. I mean, look at half the criticism of 5e and various adventure books, etc. I still use (and re-use) old Dragon and Dungeon adventures to plug into my homebrews, and even add them when I’m running a “module”, which often also requires a ton of extra work to make it run consistently. I would posit that DMs tend to run the adventure books, or other canned adventures first thing, as they’re “easy” to pick up and go through. Many probaby end up with uneven results, but we all had to start somewhere. My son is 13, learned a little from me, from his DnD elective at school (he learned a lot about how not to run adventures), and reads tons and has lots of ideas and such. So much so that he has already jumped from DnD to other systems that let him and his players play how they want to play. And he is having much more fun. 🤷♂️ [/QUOTE]
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