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<blockquote data-quote="Baron Opal II" data-source="post: 8873726" data-attributes="member: 6794067"><p>Another thing, it seems like the adventures carried the alternative style rules of play.</p><p></p><p>An Odyssey style island hopping adventure? Clear rules for ships, naval engagement, and weather.</p><p>A Fawcet-tish / Shackleton-style expedition to a lost city in the jungle / ice fields? Appropriate exposure and survival rules are there, along with new and exotic monsters and treasure.</p><p></p><p>It feels like the plan is to have all of these "official" rules in the adventures made for them. You have to wait for the right adventure, agree with them, and then utilize them. And, feel that the rest of the book is worth the purchase to justify getting the bit you want. D&D can be nearly all things for all people, but I don't know how reasonable it is to have pre-made rules in the core three books to the detail everyone wants. I don't think it can be done with the current art direction and layout.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8873726, member: 6794067"] Another thing, it seems like the adventures carried the alternative style rules of play. An Odyssey style island hopping adventure? Clear rules for ships, naval engagement, and weather. A Fawcet-tish / Shackleton-style expedition to a lost city in the jungle / ice fields? Appropriate exposure and survival rules are there, along with new and exotic monsters and treasure. It feels like the plan is to have all of these "official" rules in the adventures made for them. You have to wait for the right adventure, agree with them, and then utilize them. And, feel that the rest of the book is worth the purchase to justify getting the bit you want. D&D can be nearly all things for all people, but I don't know how reasonable it is to have pre-made rules in the core three books to the detail everyone wants. I don't think it can be done with the current art direction and layout. [/QUOTE]
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