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<blockquote data-quote="M_Natas" data-source="post: 8874086" data-attributes="member: 7025918"><p>I think one of the biggest problems with 5e is, that is to much player enabling at the cost of the DM.</p><p>Even lvl 1 players are superheros (with glass chins).</p><p>Every book gets new player options, everything is geared towards the players being fantasy superheroes while DMs get the short end of the stick.</p><p>I mean, just look at the spelljammer box. The box sucks for DMs who want to do anything other with spelljammer than running the adventure it comes with. 5e doesn't give the DMs an example world or really any good tools to homebrew compared to other editions or games.</p><p>All the "worlds" they provided for 5e lack any depth and are just backdrops for the player-superhero-Action.</p><p>IG you want to create a meaningful living World with an engaging story, in 5e you have to do it from scratch and also have to reinvent all the tools needed for it because 5e doesn't provide any good ones. Like the 5e DMG is really bad. And what there is in the DMG is backwards (like, build a monster from scratch and than figure out the CR? Who would do it thar way, that's stupid!).</p><p>And OneDND goes more in the direction of player enabling and reducing the GM to a computer, with idiot stuff like the influence Action with fixed DCs, or successful hiding a DC 15.</p><p>In 5e and the OneDND Playtest the DMs is reduced more and more to a machine. And that is really no fun. It is a lot of work to create something fun for the DM and that's why there aren't many DMs. 5e RAW is super fun wishfulfilment superhereofantasy for players and the DMs are only there to enable that wishfulfilment.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8874086, member: 7025918"] I think one of the biggest problems with 5e is, that is to much player enabling at the cost of the DM. Even lvl 1 players are superheros (with glass chins). Every book gets new player options, everything is geared towards the players being fantasy superheroes while DMs get the short end of the stick. I mean, just look at the spelljammer box. The box sucks for DMs who want to do anything other with spelljammer than running the adventure it comes with. 5e doesn't give the DMs an example world or really any good tools to homebrew compared to other editions or games. All the "worlds" they provided for 5e lack any depth and are just backdrops for the player-superhero-Action. IG you want to create a meaningful living World with an engaging story, in 5e you have to do it from scratch and also have to reinvent all the tools needed for it because 5e doesn't provide any good ones. Like the 5e DMG is really bad. And what there is in the DMG is backwards (like, build a monster from scratch and than figure out the CR? Who would do it thar way, that's stupid!). And OneDND goes more in the direction of player enabling and reducing the GM to a computer, with idiot stuff like the influence Action with fixed DCs, or successful hiding a DC 15. In 5e and the OneDND Playtest the DMs is reduced more and more to a machine. And that is really no fun. It is a lot of work to create something fun for the DM and that's why there aren't many DMs. 5e RAW is super fun wishfulfilment superhereofantasy for players and the DMs are only there to enable that wishfulfilment. [/QUOTE]
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