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<blockquote data-quote="Mort" data-source="post: 8874748" data-attributes="member: 762"><p>In practice, I've seen this argument swing in the other direction much more often.</p><p></p><p>As in, most DMs I've seen are much more likely to give magic a pass because "it's magic..." Than skill use or "good roleplaying." Usually out of (IMO completely misplaced) sense of realism or the dreaded verisimilitude.</p><p></p><p>An example from play (this one happens to be from Pathfinder 1e, but would easily apply to D&D):</p><p></p><p>Party is trying to get into a warehouse and needs to get past a guard. The party rogue has Diplomacy and Bluff in the double digits. He attempts talk the parties way past. But (it becomes clear) the DM has simply decided the guard won't budge. He allowed a skill contest roll, but it seemed to be just for show. The player rolled near 30 and the guard couldn't have matched his roll(s). No progress, guard won't let the group through.</p><p></p><p>The party mage then casts charm person, guard fails the save and the group is through, easy peasy.</p><p></p><p>I've seen countless variations on this because too many DMs give "it's magic..." a pass.</p></blockquote><p></p>
[QUOTE="Mort, post: 8874748, member: 762"] In practice, I've seen this argument swing in the other direction much more often. As in, most DMs I've seen are much more likely to give magic a pass because "it's magic..." Than skill use or "good roleplaying." Usually out of (IMO completely misplaced) sense of realism or the dreaded verisimilitude. An example from play (this one happens to be from Pathfinder 1e, but would easily apply to D&D): Party is trying to get into a warehouse and needs to get past a guard. The party rogue has Diplomacy and Bluff in the double digits. He attempts talk the parties way past. But (it becomes clear) the DM has simply decided the guard won't budge. He allowed a skill contest roll, but it seemed to be just for show. The player rolled near 30 and the guard couldn't have matched his roll(s). No progress, guard won't let the group through. The party mage then casts charm person, guard fails the save and the group is through, easy peasy. I've seen countless variations on this because too many DMs give "it's magic..." a pass. [/QUOTE]
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