Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The DM Shortage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8875016" data-attributes="member: 86653"><p>The game is designed around 6-8 medium encounters per adventuring day. That's the equivalent to 3-4 deadly encounters per day. The difference between a medium and deadly encounter is almost exactly 2x the hit points and 2x the enemies...which directly correlates to a longer fight. One deadly encounter will last roughly 2x as long as a medium encounter specifically because the doubled hp and opponents. It will take about 2x the number of rounds to grind through those hp and 2x as many resources to do so...<em>because the PCs resources are static compared to the monsters' now higher stats</em>. That's literally what those numbers represent.</p><p></p><p>Yes, which is why monster stats scale up with PCs' levels, in the case of hit points sometimes astronomically, and this is also why there are legendary actions and legendary resistances, to burn through more PC resources. Using harder fights, deadly instead of medium, etc accomplishes that. As I said above.</p><p></p><p>Yes, this tangent is about Epic Heroism, so a one-hour long rest is key. That's literally the point of the optional rule you said didn't exist. The adventuring day is a pacing mechanic. Long rests are a pacing mechanic. So when you condense the long rest to one hour...you also have to condense the adventuring day to fit between those long rests. Instead of fighting against the players desire for constant long rests that wreck game balance, you lean into that and adjust the game mechanics to match. So, one-hour long rests...but instead of pure steamrolling every encounter like you suggest...you compensate by making the fights bigger. Say double deadly as the baseline and adjust from there.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8875016, member: 86653"] The game is designed around 6-8 medium encounters per adventuring day. That's the equivalent to 3-4 deadly encounters per day. The difference between a medium and deadly encounter is almost exactly 2x the hit points and 2x the enemies...which directly correlates to a longer fight. One deadly encounter will last roughly 2x as long as a medium encounter specifically because the doubled hp and opponents. It will take about 2x the number of rounds to grind through those hp and 2x as many resources to do so...[I]because the PCs resources are static compared to the monsters' now higher stats[/I]. That's literally what those numbers represent. Yes, which is why monster stats scale up with PCs' levels, in the case of hit points sometimes astronomically, and this is also why there are legendary actions and legendary resistances, to burn through more PC resources. Using harder fights, deadly instead of medium, etc accomplishes that. As I said above. Yes, this tangent is about Epic Heroism, so a one-hour long rest is key. That's literally the point of the optional rule you said didn't exist. The adventuring day is a pacing mechanic. Long rests are a pacing mechanic. So when you condense the long rest to one hour...you also have to condense the adventuring day to fit between those long rests. Instead of fighting against the players desire for constant long rests that wreck game balance, you lean into that and adjust the game mechanics to match. So, one-hour long rests...but instead of pure steamrolling every encounter like you suggest...you compensate by making the fights bigger. Say double deadly as the baseline and adjust from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The DM Shortage
Top