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<blockquote data-quote="overgeeked" data-source="post: 8875069" data-attributes="member: 86653"><p>The exception that proves the rule. Yes, if the referee is an idiot and drops all the monsters into fireball formation, you happen to hit a lot of monsters with a perfectly placed AoE and you happen to roll well enough to kill off most or all of them with one hit, then and only then will it matter. Short of that, not so much. Twice as many monsters means twice as many hit points, attacks, etc. Which means a longer fight and more resources used. You can include a heap of easy monsters (aka minions) to account for that.</p><p></p><p>Right. So instead of pointlessly fighting against that, <em>you lean into it</em>. That's the point. Instead of trying to force some AD&D style day-long attrition fest that's ultimately meaningless, you go the other way. The players want to be epic and badass fantasy superheroes...<em>lean into that</em>. They want to nova every fight...<em>let them</em>. The players are going to naturally want to long rest after every single fight...<em>let them</em>. Now dial up the difficulty to match. You crank up the difficulty of the fight to 2-3x deadly as a <em>baseline</em>...probably closer to 3-4x deadly per encounter...<em>this replaces the medium encounter as the default</em>.</p><p></p><p>That's what epic heroism is all about. You have one giant set-piece combat that is designed to drain more of their resources and stop worrying about balancing by the day. Balance by the set-piece encounter. The point is <em>not</em> to drain resources with lots of small, ultimately pointless encounters and make the players worry about having spells left over for the rest of the day...the point is to lean into the superhero fantasy that 5E has in place, only crank that up to 11.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8875069, member: 86653"] The exception that proves the rule. Yes, if the referee is an idiot and drops all the monsters into fireball formation, you happen to hit a lot of monsters with a perfectly placed AoE and you happen to roll well enough to kill off most or all of them with one hit, then and only then will it matter. Short of that, not so much. Twice as many monsters means twice as many hit points, attacks, etc. Which means a longer fight and more resources used. You can include a heap of easy monsters (aka minions) to account for that. Right. So instead of pointlessly fighting against that, [I]you lean into it[/I]. That's the point. Instead of trying to force some AD&D style day-long attrition fest that's ultimately meaningless, you go the other way. The players want to be epic and badass fantasy superheroes...[I]lean into that[/I]. They want to nova every fight...[I]let them[/I]. The players are going to naturally want to long rest after every single fight...[I]let them[/I]. Now dial up the difficulty to match. You crank up the difficulty of the fight to 2-3x deadly as a [I]baseline[/I]...probably closer to 3-4x deadly per encounter...[I]this replaces the medium encounter as the default[/I]. That's what epic heroism is all about. You have one giant set-piece combat that is designed to drain more of their resources and stop worrying about balancing by the day. Balance by the set-piece encounter. The point is [I]not[/I] to drain resources with lots of small, ultimately pointless encounters and make the players worry about having spells left over for the rest of the day...the point is to lean into the superhero fantasy that 5E has in place, only crank that up to 11. [/QUOTE]
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