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<blockquote data-quote="Paul Farquhar" data-source="post: 8875320" data-attributes="member: 6906155"><p>You are correct about different learning techniques, but [USER=6588]@pogre[/USER] was clear they were quoting, not endorsing.</p><p></p><p>And there is a big difference between "the rules" and "how to play". You can write the <em>rules</em> of chess on a single page, but there are libraries full of books on how to play.</p><p></p><p>It is generally considered that good teaching will take a multimedia approach, to cater to all types of learner*. I.e. including text, illustrations, video and interactivities. But, in addition to personal inclination, there is also the factor of "what you are used to". People learn how to learn. Older folk will be used to learning from textbooks, but these days most UK classrooms have an interactive whiteboard, and most lessons have at least an element of video. And the funds that would formally have been spent on textbooks is now spent on the tech. And most modern textbooks ship with a DVD of interactive content and video. They also have much lower text density than older textbooks. So, assuming you are targeting 10-20 years olds as the primary age range of the people you want to teach to be DMs, you will need to reflect the kind of teaching they are accustomed too. If you are targeting older players, then you would need to adapt your teaching methods accordingly.</p><p></p><p></p><p>*I'm very visual, I like diagrams, but dislike text and (spoken) video. <a href="https://www.dndbeyond.com/posts/1402-experience-dragonlance-shadow-of-the-dragon-queen" target="_blank">This is an example of turning a text into a diagram.</a></p><p></p><p></p><p>NB, I did my MSc on this.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8875320, member: 6906155"] You are correct about different learning techniques, but [USER=6588]@pogre[/USER] was clear they were quoting, not endorsing. And there is a big difference between "the rules" and "how to play". You can write the [I]rules[/I] of chess on a single page, but there are libraries full of books on how to play. It is generally considered that good teaching will take a multimedia approach, to cater to all types of learner*. I.e. including text, illustrations, video and interactivities. But, in addition to personal inclination, there is also the factor of "what you are used to". People learn how to learn. Older folk will be used to learning from textbooks, but these days most UK classrooms have an interactive whiteboard, and most lessons have at least an element of video. And the funds that would formally have been spent on textbooks is now spent on the tech. And most modern textbooks ship with a DVD of interactive content and video. They also have much lower text density than older textbooks. So, assuming you are targeting 10-20 years olds as the primary age range of the people you want to teach to be DMs, you will need to reflect the kind of teaching they are accustomed too. If you are targeting older players, then you would need to adapt your teaching methods accordingly. *I'm very visual, I like diagrams, but dislike text and (spoken) video. [URL='https://www.dndbeyond.com/posts/1402-experience-dragonlance-shadow-of-the-dragon-queen']This is an example of turning a text into a diagram.[/URL] NB, I did my MSc on this. [/QUOTE]
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