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<blockquote data-quote="Oofta" data-source="post: 8875549" data-attributes="member: 6801845"><p>When it comes to magic in the world, I think it's best left up to the DM, group and campaign. Some campaigns are going to have minimal magic where wizards are as rare as hen's teeth and others that have even more magic than Eberron.</p><p></p><p>In my campaign world, magic does infuse the world and there are healers that can cure many diseases and help people heal more quickly. But there may also be rare herbs that can only be found in the misty forest that's haunted by a banshee and the PCs need to retrieve it to stop a disease that's ravaging the town. In other cases you have magical diseases like mummy rot which is more of a curse than a disease which requires magic. That and NPCs may devote their lives to healing while I view training in medicine to be more akin to having advanced knowledge of first aid and combat emergency medicine. While we don't have NPC classes any more, NPCs specialists can frequently do things the PCs can't in my games. Those specialists simply don't use the same rules as PCs because they aren't adventurers.</p><p></p><p>I don't think having magical herbs that can help people heal and magically curing disease are mutually exclusive.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8875549, member: 6801845"] When it comes to magic in the world, I think it's best left up to the DM, group and campaign. Some campaigns are going to have minimal magic where wizards are as rare as hen's teeth and others that have even more magic than Eberron. In my campaign world, magic does infuse the world and there are healers that can cure many diseases and help people heal more quickly. But there may also be rare herbs that can only be found in the misty forest that's haunted by a banshee and the PCs need to retrieve it to stop a disease that's ravaging the town. In other cases you have magical diseases like mummy rot which is more of a curse than a disease which requires magic. That and NPCs may devote their lives to healing while I view training in medicine to be more akin to having advanced knowledge of first aid and combat emergency medicine. While we don't have NPC classes any more, NPCs specialists can frequently do things the PCs can't in my games. Those specialists simply don't use the same rules as PCs because they aren't adventurers. I don't think having magical herbs that can help people heal and magically curing disease are mutually exclusive. [/QUOTE]
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