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The DM Should Only Talk 30% of the Time... Agree or Disagree?
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<blockquote data-quote="el-remmen" data-source="post: 8463874" data-attributes="member: 11"><p>Hmmm . . . So in my classes when we read something as a class (like a short essay or instructions for an assignment), instead of assuming the students will read it carefully on their own or have them listen to me read it, I have them go around the room each reading a paragraph, section, sentence, whatever increment seems appropriate to be read. I include myself in this, so if it goes all the way around the room and back to me, I read the next section and then on to the next student.</p><p></p><p>Thinking about this it struck me that while I am not comfortable with players just making up features of a location/adventure (beyond some reasonable queries - "You said there was a fireplace in this room, is it safe to assume there is a metal poker in or around it?"), I think it might be cool, if you are the type to used boxed text, to print them ahead of time on index cards and give them to a player to read aloud (or each player reads a section of it aloud). </p><p></p><p>When we get new magical items identified, I hand the player a magical item card and have them read it aloud to the other players. This is also a good way to catch typos in your printed materials (when my students find them I use it as a teaching moment about how everyone makes errors and how to better catch them - reading your writing aloud is one way).</p><p></p><p>Anyway, I am not too concerned about doing too much of the talking as DM - but if the group is very quiet, much like students in the classroom, I am a proponent of addressing it and asking what could change to make it better.</p><p></p><p>Then again, I also have a philosophy that my players are NOT my students and I am not their teacher and I don't want them to feel like I am assigning them class/home work - so I am careful applying classroom pedagogy to the game (that said, I credit my decades of DMing as practice for my teaching methods/persona).</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8463874, member: 11"] Hmmm . . . So in my classes when we read something as a class (like a short essay or instructions for an assignment), instead of assuming the students will read it carefully on their own or have them listen to me read it, I have them go around the room each reading a paragraph, section, sentence, whatever increment seems appropriate to be read. I include myself in this, so if it goes all the way around the room and back to me, I read the next section and then on to the next student. Thinking about this it struck me that while I am not comfortable with players just making up features of a location/adventure (beyond some reasonable queries - "You said there was a fireplace in this room, is it safe to assume there is a metal poker in or around it?"), I think it might be cool, if you are the type to used boxed text, to print them ahead of time on index cards and give them to a player to read aloud (or each player reads a section of it aloud). When we get new magical items identified, I hand the player a magical item card and have them read it aloud to the other players. This is also a good way to catch typos in your printed materials (when my students find them I use it as a teaching moment about how everyone makes errors and how to better catch them - reading your writing aloud is one way). Anyway, I am not too concerned about doing too much of the talking as DM - but if the group is very quiet, much like students in the classroom, I am a proponent of addressing it and asking what could change to make it better. Then again, I also have a philosophy that my players are NOT my students and I am not their teacher and I don't want them to feel like I am assigning them class/home work - so I am careful applying classroom pedagogy to the game (that said, I credit my decades of DMing as practice for my teaching methods/persona). [/QUOTE]
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The DM Should Only Talk 30% of the Time... Agree or Disagree?
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