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General Tabletop Discussion
*Dungeons & Dragons
The DM Should Only Talk 30% of the Time... Agree or Disagree?
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<blockquote data-quote="abirdcall" data-source="post: 8463877" data-attributes="member: 6748898"><p>At the beginning of a campaign I have a conversation with the group about how it's a cooperative storytelling game kind of like improv meets boardgame. Ideally we're all playing off each other and setting each other up for success.</p><p></p><p>This means thinking of me as DM as just another player in an improv troupe. Helping me out as I try to describe scenes and have conversations as NPCs. </p><p></p><p>Not everyone gets into it equally. It does serve to set the expectation that what we get out of it is what we put into it and it isn't my job as DM to entertain everyone. If the game isn't as engaging as a player wants they should be putting more ideas forward. </p><p></p><p>I don't go as far as you would about taking over traditional DM roles but I do dabble with it. For example, a player can say that an NPC or area or whatever is relevant to their back story and come up with some aspects relevant to that.</p><p></p><p>The one thing you suggest that I don't like is describing violence more in depth. I just don't want to focus on it that much. I suppose this is fine in sharing the burden because as DM I gloss over the description myself as well.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8463877, member: 6748898"] At the beginning of a campaign I have a conversation with the group about how it's a cooperative storytelling game kind of like improv meets boardgame. Ideally we're all playing off each other and setting each other up for success. This means thinking of me as DM as just another player in an improv troupe. Helping me out as I try to describe scenes and have conversations as NPCs. Not everyone gets into it equally. It does serve to set the expectation that what we get out of it is what we put into it and it isn't my job as DM to entertain everyone. If the game isn't as engaging as a player wants they should be putting more ideas forward. I don't go as far as you would about taking over traditional DM roles but I do dabble with it. For example, a player can say that an NPC or area or whatever is relevant to their back story and come up with some aspects relevant to that. The one thing you suggest that I don't like is describing violence more in depth. I just don't want to focus on it that much. I suppose this is fine in sharing the burden because as DM I gloss over the description myself as well. [/QUOTE]
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The DM Should Only Talk 30% of the Time... Agree or Disagree?
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