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General Tabletop Discussion
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The DM Should Only Talk 30% of the Time... Agree or Disagree?
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<blockquote data-quote="Charlaquin" data-source="post: 8463880" data-attributes="member: 6779196"><p>I think in order to accomplish this, you would need to dismantle the fundamental structure of DM describes environment, players describe what their characters do, DM describes the results and repeats from step 1.</p><p></p><p></p><p>In my experience, players tend not to enjoy this, unless it’s done very sparingly. Some players get excited when they get to describe the final blow after a tough boss fight, but having to describe every hit against every random baddie gets tedious. And even then it’s only some players who actually enjoy it - most of my players get uncomfortable being put on the spot this way.</p><p></p><p>Again, some players enjoy that, but others find it really uncomfortable. And I think the crossover between players who enjoy this kind of thing and players who would rather be DMing is quite high.</p><p></p><p>I like this one! If you often have scenes where the whole party isn’t present, I think this is a neat way to keep the players whose characters aren’t present engaged. Though, as with the previous two points I think you’ll find that some players like this while others get really uncomfortable being asked to do it.</p><p></p><p>I think at this point, you’d be better off making those important NPCs into PCs and doing a sort of troupe play thing where players can have multiple characters that they switch between for different sessions.</p><p></p><p>The DM is still the one doing 70% of the talking in these cases, you’re just shifting who’s DMing. And that’s a perfectly valid way to do things, in fact the DMG has more suggestions on ways to do this sort of thing. Again, though, make sure you‘ve got a group full of people who enjoy DMing, otherwise you’re putting players on the spot for something they’d rather not do.</p><p></p><p>It’s not for me, but that doesn’t mean it’s without merit. I’m sure there are plenty of folks out there who would enjoy it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8463880, member: 6779196"] I think in order to accomplish this, you would need to dismantle the fundamental structure of DM describes environment, players describe what their characters do, DM describes the results and repeats from step 1. In my experience, players tend not to enjoy this, unless it’s done very sparingly. Some players get excited when they get to describe the final blow after a tough boss fight, but having to describe every hit against every random baddie gets tedious. And even then it’s only some players who actually enjoy it - most of my players get uncomfortable being put on the spot this way. Again, some players enjoy that, but others find it really uncomfortable. And I think the crossover between players who enjoy this kind of thing and players who would rather be DMing is quite high. I like this one! If you often have scenes where the whole party isn’t present, I think this is a neat way to keep the players whose characters aren’t present engaged. Though, as with the previous two points I think you’ll find that some players like this while others get really uncomfortable being asked to do it. I think at this point, you’d be better off making those important NPCs into PCs and doing a sort of troupe play thing where players can have multiple characters that they switch between for different sessions. The DM is still the one doing 70% of the talking in these cases, you’re just shifting who’s DMing. And that’s a perfectly valid way to do things, in fact the DMG has more suggestions on ways to do this sort of thing. Again, though, make sure you‘ve got a group full of people who enjoy DMing, otherwise you’re putting players on the spot for something they’d rather not do. It’s not for me, but that doesn’t mean it’s without merit. I’m sure there are plenty of folks out there who would enjoy it. [/QUOTE]
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The DM Should Only Talk 30% of the Time... Agree or Disagree?
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