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General Tabletop Discussion
*Dungeons & Dragons
The DM Should Only Talk 30% of the Time... Agree or Disagree?
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<blockquote data-quote="Dausuul" data-source="post: 8464119" data-attributes="member: 58197"><p>I feel like there are generally three scenarios in the D&D games I play/run:</p><p></p><p>1. The DM is setting the scene, or having an NPC provide exposition. This is, obviously, 100% DM talking.</p><p>2. The players are interacting with NPCs or the world (including combat). I think this runs about 50-50, maybe a little more to the DM's side.</p><p>3. The players are strategizing among themselves. This is about 85% players; the DM talks only if the players fire a question at them, or if it turns out the players are operating on an egregiously wrong understanding of the game world (that their characters would know was wrong) and the DM needs to correct it.</p><p></p><p>I do try to minimize #1 as much as possible. I notice a lot of DMs like to give florid, lengthy descriptions to set the scene. Maybe it's my ADHD, but that stuff goes in one ear and out the other; I cannot for the life of me retain more than a detail or two. I wish the DM would just sum up the situation in a couple of sentences and get on with the game.</p><p></p><p>As for the balance of #2 and #3, I think I probably let it skew too far toward #3. It's easy to sit back and let the players debate, but I don't think that's what most folks show up for. I know that when I'm a player, if the session ends up being 75% strategizing, I come away feeling disappointed, even if I was participating.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8464119, member: 58197"] I feel like there are generally three scenarios in the D&D games I play/run: 1. The DM is setting the scene, or having an NPC provide exposition. This is, obviously, 100% DM talking. 2. The players are interacting with NPCs or the world (including combat). I think this runs about 50-50, maybe a little more to the DM's side. 3. The players are strategizing among themselves. This is about 85% players; the DM talks only if the players fire a question at them, or if it turns out the players are operating on an egregiously wrong understanding of the game world (that their characters would know was wrong) and the DM needs to correct it. I do try to minimize #1 as much as possible. I notice a lot of DMs like to give florid, lengthy descriptions to set the scene. Maybe it's my ADHD, but that stuff goes in one ear and out the other; I cannot for the life of me retain more than a detail or two. I wish the DM would just sum up the situation in a couple of sentences and get on with the game. As for the balance of #2 and #3, I think I probably let it skew too far toward #3. It's easy to sit back and let the players debate, but I don't think that's what most folks show up for. I know that when I'm a player, if the session ends up being 75% strategizing, I come away feeling disappointed, even if I was participating. [/QUOTE]
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The DM Should Only Talk 30% of the Time... Agree or Disagree?
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