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General Tabletop Discussion
*Dungeons & Dragons
The DM Should Only Talk 30% of the Time... Agree or Disagree?
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<blockquote data-quote="Vaalingrade" data-source="post: 8464793" data-attributes="member: 82524"><p>Thinking on it, I have noticed that how often the DM <strong>has</strong> to talk to move the game along seems to be a function of DM skill. We've got a friend who is a pretty domineering personality who ran a game a few years ago and spent a lot of time in the early game low key dictating how our characters should be reacting to his world and groaning about the weirdos (who are always being weird in all our games) being weird. He wants things to be just right and to go his way because it's 'his' game.</p><p></p><p>So naturally, two things happened:</p><p></p><p>The more 'behaved' players stopped talking as much because they didn't want another correction or reprimand.</p><p></p><p>Meanwhile, the weirdos just straight up rebelled, going AWOL and doing their own thing and ignoring his attempts to bill hook them into doing what he wants.</p><p></p><p>So what happened was he'd lead us to where he wanted and ask 'what are you going to do?'. There's a beat of silence as the people who normally steer the game forward sort of eyed each other to see who would DARE venture an idea outside of the Plan, the DM starts talkign to fill the silence and try to hint at what we're supposed to do, then the outliers, armed with exactly what they don't want to do now, speak up and now the session is about horse fights while the DM is constantly interjecting and trying to push the game back into his unwritten novel.</p><p></p><p>So basically, the amount of time DMs should talk is variable, but some DMs dig themselves into much longer times.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8464793, member: 82524"] Thinking on it, I have noticed that how often the DM [B]has[/B] to talk to move the game along seems to be a function of DM skill. We've got a friend who is a pretty domineering personality who ran a game a few years ago and spent a lot of time in the early game low key dictating how our characters should be reacting to his world and groaning about the weirdos (who are always being weird in all our games) being weird. He wants things to be just right and to go his way because it's 'his' game. So naturally, two things happened: The more 'behaved' players stopped talking as much because they didn't want another correction or reprimand. Meanwhile, the weirdos just straight up rebelled, going AWOL and doing their own thing and ignoring his attempts to bill hook them into doing what he wants. So what happened was he'd lead us to where he wanted and ask 'what are you going to do?'. There's a beat of silence as the people who normally steer the game forward sort of eyed each other to see who would DARE venture an idea outside of the Plan, the DM starts talkign to fill the silence and try to hint at what we're supposed to do, then the outliers, armed with exactly what they don't want to do now, speak up and now the session is about horse fights while the DM is constantly interjecting and trying to push the game back into his unwritten novel. So basically, the amount of time DMs should talk is variable, but some DMs dig themselves into much longer times. [/QUOTE]
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The DM Should Only Talk 30% of the Time... Agree or Disagree?
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