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The DM That Never Rolled
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<blockquote data-quote="Macbrea" data-source="post: 1211624" data-attributes="member: 1517"><p>Seems awful lazy GMing to me. </p><p></p><p></p><p>What your basicly saying is you don't want to be bothered with stuff your players must do. You are going to tell them the story and make up effects based on them knowing the rules and rolling the dice for you. </p><p></p><p></p><p>It also, seem like it would slow up the game in some situations. Perfect, example:</p><p></p><p>Situation: Party is moving down a hallway and in a cubby hole is a goblin.</p><p>Player 1: Ah, we move quietly down the hall.</p><p>Gm: can you please roll your move silent checks. And another die for something you dont' know about. </p><p>Player 2: I look very wearily about for I am sure something is here.</p><p>Gm: Hey, can you roll your spot and another die for something you don't know about. </p><p>Player 3: OK, I boldly walk down the hall because I am tired of the rest of these guys being so cautious. </p><p>Gm: Ok, well. do me a favor and roll a die. </p><p>Player 3 rolls a 17 on a d20</p><p>Gm: ok, well, do me a favor and roll 3 die 6.</p><p>Player 3 grumbles and rolls dice</p><p>Gm: ok, can you do me another favor and roll another d20?</p><p>Gm: As you guys enter the hall and look about cautiously, Rogar gets annoyed and the pace and strides forward. As Rogar moves forward you see a small cloaked figure jump from the shadows stab him in the back and drop him to the ground. He then rolls back into the alcove he came from and seems to disappear. </p><p>Player 3 grumbles. </p><p></p><p></p><p>As you see.. you could do some of that work and they probably wouldn't feel like they were taxed for your not wanting to roll any dice. And if your worried about killing a character and them thinking your fudging die rolls. Roll the dice on an open table.</p></blockquote><p></p>
[QUOTE="Macbrea, post: 1211624, member: 1517"] Seems awful lazy GMing to me. What your basicly saying is you don't want to be bothered with stuff your players must do. You are going to tell them the story and make up effects based on them knowing the rules and rolling the dice for you. It also, seem like it would slow up the game in some situations. Perfect, example: Situation: Party is moving down a hallway and in a cubby hole is a goblin. Player 1: Ah, we move quietly down the hall. Gm: can you please roll your move silent checks. And another die for something you dont' know about. Player 2: I look very wearily about for I am sure something is here. Gm: Hey, can you roll your spot and another die for something you don't know about. Player 3: OK, I boldly walk down the hall because I am tired of the rest of these guys being so cautious. Gm: Ok, well. do me a favor and roll a die. Player 3 rolls a 17 on a d20 Gm: ok, well, do me a favor and roll 3 die 6. Player 3 grumbles and rolls dice Gm: ok, can you do me another favor and roll another d20? Gm: As you guys enter the hall and look about cautiously, Rogar gets annoyed and the pace and strides forward. As Rogar moves forward you see a small cloaked figure jump from the shadows stab him in the back and drop him to the ground. He then rolls back into the alcove he came from and seems to disappear. Player 3 grumbles. As you see.. you could do some of that work and they probably wouldn't feel like they were taxed for your not wanting to roll any dice. And if your worried about killing a character and them thinking your fudging die rolls. Roll the dice on an open table. [/QUOTE]
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