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The DM, The Former DM, and the Wasteland in between
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<blockquote data-quote="VannaFox" data-source="post: 976526" data-attributes="member: 12844"><p>I know I know,</p><p> Newbie to the boards and the first thing I do is pitch a fit...</p><p>Sling me with snowballs, Whack me with anime mallets, Or tag me - whatever new-to-the-forums hazing is nessisary to get this double newbie's plea for advice answered.</p><p></p><p> I say double newbie, because not only am I new to the forums, But I'm new to D&D as well. </p><p></p><p>...</p><p></p><p></p><p>...Oh thank god your still reading.</p><p></p><p>The problem is a chaotic evil character. And a DM just as new to this as I am. The major trouble actually <em>isn't</em> the newbie DM handling the chaotic evil person. The real problem is that the chaotic evil character is actually an Experienced DM - who is constantly battling for control of the campaign with our newbie DM - and using the phrase "But I'm just playing the character's alignment" more an excuse to exert his control than a guide for the character's persona.</p><p> IN character, he oftentime's the plot of the campaign is interrupted with our Chaotic Evil Ex-Dm's latest long-winded murder of the nearest innocent bystandard. We can't even look at a village, dungeon, person, livestock, hill, lake, leaf, etc. without the resounded cry of "kill it!" and the in depth description of how he did so.</p><p>It gets boring, annoying, and unnessisarily vulgar - very fast.</p><p> Our Newbie DM's best way of handling it is to speed the game along into the next unpopulated area, keeping the rest of us from getting a chance to role play our characters, talk to the townsfolk to understand the plot, and other things that generally make the game what it is. </p><p></p><p> Outside of character, he will oftentimes argue with what he can and cannot do, and this isn't an ignorant newbie versus an experienced former DM. It borders telling the DM how to do her job. (Such as: I don't need to roll a move silently check to sneak up on that Orc. It's turned in another direction.)</p><p> </p><p> The whole session ends up feeling like buying a shiney new console RPG game, plugging it in, and having it play itself in front of you. (Xenosaga anyone?)</p><p></p><p></p><p></p><p> </p><p> What can I, the lowly player, do about this power play between DM's?</p></blockquote><p></p>
[QUOTE="VannaFox, post: 976526, member: 12844"] I know I know, Newbie to the boards and the first thing I do is pitch a fit... Sling me with snowballs, Whack me with anime mallets, Or tag me - whatever new-to-the-forums hazing is nessisary to get this double newbie's plea for advice answered. I say double newbie, because not only am I new to the forums, But I'm new to D&D as well. ... ...Oh thank god your still reading. The problem is a chaotic evil character. And a DM just as new to this as I am. The major trouble actually [I]isn't[/I] the newbie DM handling the chaotic evil person. The real problem is that the chaotic evil character is actually an Experienced DM - who is constantly battling for control of the campaign with our newbie DM - and using the phrase "But I'm just playing the character's alignment" more an excuse to exert his control than a guide for the character's persona. IN character, he oftentime's the plot of the campaign is interrupted with our Chaotic Evil Ex-Dm's latest long-winded murder of the nearest innocent bystandard. We can't even look at a village, dungeon, person, livestock, hill, lake, leaf, etc. without the resounded cry of "kill it!" and the in depth description of how he did so. It gets boring, annoying, and unnessisarily vulgar - very fast. Our Newbie DM's best way of handling it is to speed the game along into the next unpopulated area, keeping the rest of us from getting a chance to role play our characters, talk to the townsfolk to understand the plot, and other things that generally make the game what it is. Outside of character, he will oftentimes argue with what he can and cannot do, and this isn't an ignorant newbie versus an experienced former DM. It borders telling the DM how to do her job. (Such as: I don't need to roll a move silently check to sneak up on that Orc. It's turned in another direction.) The whole session ends up feeling like buying a shiney new console RPG game, plugging it in, and having it play itself in front of you. (Xenosaga anyone?) What can I, the lowly player, do about this power play between DM's? [/QUOTE]
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