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The DM turned me into a cleric!
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<blockquote data-quote="DWARF" data-source="post: 1490045" data-attributes="member: 863"><p>Okay, when I checked back on this it had 666 views, a little freaky given the day I had!</p><p></p><p>Okay, I have an idea I'm going to present my DM with, a variant fighter/cleric prestige class. I wondered if you guys could look it over for me. It's based primarily on the contemplative, fist of hextor and templar prestige classes. Let me know what you think of appropriateness and power level.</p><p></p><p><strong>Brawler of Kord</strong></p><p>For those that Kord deems worthy, he blesses them with great ability and some of his own essence. While Clerics are the teachers of Kords will to the people, Brawlers of Kord are destined to become as close to Kord as mortally possible. Most Brawlers began as Fighters or Barbarians, though some Clerics and Ex-Paladins have become Brawlers.</p><p>Hit Die: d10</p><p> </p><p><strong>Requirements</strong></p><p>To qualify to become a Brawler of Kord, a character must fulfill the following criteria.</p><p> Alignment: Neutral Good or Chaotic Good.</p><p> Base Attack Bonus: +5</p><p> Feats: Power Attack, Cleave.</p><p>Knowledge (Religion): 5 ranks.</p><p>Other: Must worship Kord, and must be chosen by Kord via church ritual or other means.</p><p> </p><p><strong>Class Skills</strong></p><p>The Brawler of Kord’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Wis), Craft (Int), Heal (Wis), Jump (Str), Knowledge (religion) (Int), Profession (Wis), and Swim (Str).</p><p></p><p>Skill points at Each Level: 2 + Int modifier</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Brawler of Kord prestige class.</p><p> Weapon and Armor proficieny: Brawlers are proficient with all simple and martial weapons, with all types of armor, and with shields.</p><p></p><p>Strength Boost (Ex): Starting at 1st level, the Brawler can call upon Kord for a +4 Strength bonus once per day. The Brawler may boost his strength an additional time at 4th and 7th levels. This bonus lasts for 4 rounds plus the Brawler’s class level.</p><p></p><p>Spells per Day: A Brawler of Kord has the Ability to cast a small number of divine spells. To cast a spell, the Brawler must have a Wisdom score of at least 10 + the spell’s level, so a Brawler with a Wisdom of 9 or lower cannot cast these spells. When a Brawler gets 0 spells of a given level, such as 0 1st-level spells at 1st level, he gets only bonus spells. (A Brawler without a bonus spell for that level cannot yet cast spells of that level.) The Brawler’s spell list appears below. A Brawler has access to any spell on the list and can freely choose which to prepare, just like a cleric. A Brawler prepares and casts spell just as a cleric does (though the Brawler cannot spontaneously cast cure or inflict spells).</p><p></p><p>Kord’s Courage (Ex): When charging in battle, a Brawler of Kord receives an additional +2 unnamed bonus to attack, with no additional penalty to his AC.</p><p>Divine Health (Ex): A Brawler is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.</p><p></p><p>Eternal Body (Ex): After achieving 9th level, a Brawler no longer suffers ability penalties for aging and cannot be magically aged. (Penalties he has already suffered remain in place.) Bonuses still accrue and the Brawler still dies of old age when his time is up.</p><p></p><p>One With Kord: At 10th level, a Brawler becomes a magical creature. He is forevermore treated as an outsider rather than as a humanoid. For instance, charm person does not affect him. Additionally, the Brawler gains damage resistance of 20/+1. As an outsider, a 10th level Brawler is subject to spells that repel enchanted creatures, such as protection from good.</p><p> </p><p><strong>Brawler Spell List</strong></p><p>Brawlers choose their spells from the following list: 0th- cure minor wounds, detect poison, light, purify food and drink, resistance, virtue.</p><p>1st- bless, command, cure light wounds, divine favour, endure elements, entropic shield, magic weapon, shield of faith.</p><p>2nd- aid, bull’s strength, consecrate, cure moderate wounds, delay poison, endurance, enthrall, hold person, shield other, spiritual weapon.</p><p>3rd- create food and water, cure serious wounds, daylight, dispel magic, invisibility purge, magic vestment, negative energy protection, prayer, protection from elements.</p><p>4th- cure critical wounds, freedom of movement, greater magic weapon, holy smite, neutralize poison, status.</p><p></p><p><strong>Brawler of Kord</strong></p><p>Good Fort and Will saves, bad Ref saves</p><p>Spells/day as Templar</p></blockquote><p></p>
[QUOTE="DWARF, post: 1490045, member: 863"] Okay, when I checked back on this it had 666 views, a little freaky given the day I had! Okay, I have an idea I'm going to present my DM with, a variant fighter/cleric prestige class. I wondered if you guys could look it over for me. It's based primarily on the contemplative, fist of hextor and templar prestige classes. Let me know what you think of appropriateness and power level. [b]Brawler of Kord[/b] For those that Kord deems worthy, he blesses them with great ability and some of his own essence. While Clerics are the teachers of Kords will to the people, Brawlers of Kord are destined to become as close to Kord as mortally possible. Most Brawlers began as Fighters or Barbarians, though some Clerics and Ex-Paladins have become Brawlers. Hit Die: d10 [b]Requirements[/b] To qualify to become a Brawler of Kord, a character must fulfill the following criteria. Alignment: Neutral Good or Chaotic Good. Base Attack Bonus: +5 Feats: Power Attack, Cleave. Knowledge (Religion): 5 ranks. Other: Must worship Kord, and must be chosen by Kord via church ritual or other means. [b]Class Skills[/b] The Brawler of Kord’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Wis), Craft (Int), Heal (Wis), Jump (Str), Knowledge (religion) (Int), Profession (Wis), and Swim (Str). Skill points at Each Level: 2 + Int modifier [b]Class Features[/b] All of the following are class features of the Brawler of Kord prestige class. Weapon and Armor proficieny: Brawlers are proficient with all simple and martial weapons, with all types of armor, and with shields. Strength Boost (Ex): Starting at 1st level, the Brawler can call upon Kord for a +4 Strength bonus once per day. The Brawler may boost his strength an additional time at 4th and 7th levels. This bonus lasts for 4 rounds plus the Brawler’s class level. Spells per Day: A Brawler of Kord has the Ability to cast a small number of divine spells. To cast a spell, the Brawler must have a Wisdom score of at least 10 + the spell’s level, so a Brawler with a Wisdom of 9 or lower cannot cast these spells. When a Brawler gets 0 spells of a given level, such as 0 1st-level spells at 1st level, he gets only bonus spells. (A Brawler without a bonus spell for that level cannot yet cast spells of that level.) The Brawler’s spell list appears below. A Brawler has access to any spell on the list and can freely choose which to prepare, just like a cleric. A Brawler prepares and casts spell just as a cleric does (though the Brawler cannot spontaneously cast cure or inflict spells). Kord’s Courage (Ex): When charging in battle, a Brawler of Kord receives an additional +2 unnamed bonus to attack, with no additional penalty to his AC. Divine Health (Ex): A Brawler is immune to all diseases, including magical diseases such as mummy rot and lycanthropy. Eternal Body (Ex): After achieving 9th level, a Brawler no longer suffers ability penalties for aging and cannot be magically aged. (Penalties he has already suffered remain in place.) Bonuses still accrue and the Brawler still dies of old age when his time is up. One With Kord: At 10th level, a Brawler becomes a magical creature. He is forevermore treated as an outsider rather than as a humanoid. For instance, charm person does not affect him. Additionally, the Brawler gains damage resistance of 20/+1. As an outsider, a 10th level Brawler is subject to spells that repel enchanted creatures, such as protection from good. [b]Brawler Spell List[/b] Brawlers choose their spells from the following list: 0th- cure minor wounds, detect poison, light, purify food and drink, resistance, virtue. 1st- bless, command, cure light wounds, divine favour, endure elements, entropic shield, magic weapon, shield of faith. 2nd- aid, bull’s strength, consecrate, cure moderate wounds, delay poison, endurance, enthrall, hold person, shield other, spiritual weapon. 3rd- create food and water, cure serious wounds, daylight, dispel magic, invisibility purge, magic vestment, negative energy protection, prayer, protection from elements. 4th- cure critical wounds, freedom of movement, greater magic weapon, holy smite, neutralize poison, status. [b]Brawler of Kord[/b] Good Fort and Will saves, bad Ref saves Spells/day as Templar [/QUOTE]
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