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D&D Older Editions, OSR, & D&D Variants
The DMG: A CRITICAL HIT at 93.5%!
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<blockquote data-quote="Umbran" data-source="post: 7655460" data-attributes="member: 177"><p>Yep, I'd call myself experienced. Part of being a good GM is continuing your education and finding other perspectives and opinions on how to do things, rather than just relying on what you've done before yourself. </p><p></p><p>I will most certainly use their adventure creation section - it won't be the only information on adventure creation I'll use, but I want to include the designers' thoughts on the matter, as I do for every game that offers said advice. How a game plays is as much a matter of the adventure design as it does onthe game design - it is good for them to match up in a well-considered way. I am considering starting a 5e campaign in the coming months, probably building the world from scratch - I think I'll refer to the appropriate sections of the DMG when I do that, too. So, yes, I'll use those sections. </p><p></p><p></p><p></p><p></p><p>Since we don't have a full book on worldbuilding for this edition, and are unlikely to have one in the near future, the question is an irrelevant hypothetical. It does not make sense to me to compare a chapter to a product that doesn't exist.</p><p></p><p>The logic of "if you might rate a full book on the subject a 5/5, then you must rate this one chapter lower" is further flawed, in that it follows for every other product ever written, and becomes absurd*. The purpose of a full book on a topic, and a DMG chapter on it, are not the same, so you can't really compare them directly. </p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">*One could have a whole book on shortswords. The PHB has only a few lines on them. Clearly, the PHB is deeply flawed! FATE Core doesn't talk all that much about android characters, but you can have a whole book on them, too! So much for FATE being a better book! It has the exact same flaws! </span></p></blockquote><p></p>
[QUOTE="Umbran, post: 7655460, member: 177"] Yep, I'd call myself experienced. Part of being a good GM is continuing your education and finding other perspectives and opinions on how to do things, rather than just relying on what you've done before yourself. I will most certainly use their adventure creation section - it won't be the only information on adventure creation I'll use, but I want to include the designers' thoughts on the matter, as I do for every game that offers said advice. How a game plays is as much a matter of the adventure design as it does onthe game design - it is good for them to match up in a well-considered way. I am considering starting a 5e campaign in the coming months, probably building the world from scratch - I think I'll refer to the appropriate sections of the DMG when I do that, too. So, yes, I'll use those sections. Since we don't have a full book on worldbuilding for this edition, and are unlikely to have one in the near future, the question is an irrelevant hypothetical. It does not make sense to me to compare a chapter to a product that doesn't exist. The logic of "if you might rate a full book on the subject a 5/5, then you must rate this one chapter lower" is further flawed, in that it follows for every other product ever written, and becomes absurd*. The purpose of a full book on a topic, and a DMG chapter on it, are not the same, so you can't really compare them directly. [SIZE=1]*One could have a whole book on shortswords. The PHB has only a few lines on them. Clearly, the PHB is deeply flawed! FATE Core doesn't talk all that much about android characters, but you can have a whole book on them, too! So much for FATE being a better book! It has the exact same flaws! [/SIZE] [/QUOTE]
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