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The DMG: A CRITICAL HIT at 93.5%!
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<blockquote data-quote="Windjammer" data-source="post: 7655666" data-attributes="member: 60075"><p>It's hard to look back at the PR speak from ca 2 years ago and not think that an awful lot ended up on the cutting floor. For good or ill, the DMG was announced as the one core book that would carry the majority of those promises, and it simply doesn't. Look for instance at this discussion slot where full on modularity and a fully fledged combat maneuver system you can slot into 5e core were repeatedly sold to us as what will make this edition stand out in D&D's logical "progression":</p><p></p><p><a href="http://www.reddit.com/r/rpg/comments/v2cu5/ama_mike_mearls_head_of_dd_research_and_design_at/" target="_blank">http://www.reddit.com/r/rpg/comments/v2cu5/ama_mike_mearls_head_of_dd_research_and_design_at/</a></p><p></p><p>E.g:</p><p></p><p>"I think that as the game takes shape, the breadth of mechanical options for DMs will make this game stand out as the next step in D&D's progression.</p><p>This is the first time that we're building D&D from the bottom up to account for house rules and expansion. The simple rules we've shown off so far are about as complex as we want the core. I want the game to be easy to understand not just from the POV of learning how to play, but also in terms of understanding how all the parts work together.</p><p>Once you understand that, you can much more easily house rule, add rules modules, tinker with things, and otherwise make the game yours. Really, our goal isn't to make everyone happy by making a game. It's to make a range of options that any individual DM can modify and reconfigure to make the specific type of D&D they always wanted and that no other edition was able to exactly deliver."</p><p></p><p>However, if I look at 3.5's Unearthed Arcana, or 4e's DMG 2 (inherent bonuses; or 4.5's underscoring of how ritual magic was an easily extractable module), then the 17 pages in the 5.0 DMG look like a poor man's substitute for modularity, rather than what - quote, unquote - "no other edition" was previously "able to deliver". It's just presently unclear what, if anyhing, has been delivered to match the promises explicitly made for his game in 2012.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 7655666, member: 60075"] It's hard to look back at the PR speak from ca 2 years ago and not think that an awful lot ended up on the cutting floor. For good or ill, the DMG was announced as the one core book that would carry the majority of those promises, and it simply doesn't. Look for instance at this discussion slot where full on modularity and a fully fledged combat maneuver system you can slot into 5e core were repeatedly sold to us as what will make this edition stand out in D&D's logical "progression": [url]http://www.reddit.com/r/rpg/comments/v2cu5/ama_mike_mearls_head_of_dd_research_and_design_at/[/url] E.g: "I think that as the game takes shape, the breadth of mechanical options for DMs will make this game stand out as the next step in D&D's progression. This is the first time that we're building D&D from the bottom up to account for house rules and expansion. The simple rules we've shown off so far are about as complex as we want the core. I want the game to be easy to understand not just from the POV of learning how to play, but also in terms of understanding how all the parts work together. Once you understand that, you can much more easily house rule, add rules modules, tinker with things, and otherwise make the game yours. Really, our goal isn't to make everyone happy by making a game. It's to make a range of options that any individual DM can modify and reconfigure to make the specific type of D&D they always wanted and that no other edition was able to exactly deliver." However, if I look at 3.5's Unearthed Arcana, or 4e's DMG 2 (inherent bonuses; or 4.5's underscoring of how ritual magic was an easily extractable module), then the 17 pages in the 5.0 DMG look like a poor man's substitute for modularity, rather than what - quote, unquote - "no other edition" was previously "able to deliver". It's just presently unclear what, if anyhing, has been delivered to match the promises explicitly made for his game in 2012. [/QUOTE]
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