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The DM's burden
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<blockquote data-quote="Eye Tyrant" data-source="post: 270811" data-attributes="member: 406"><p>***Copied From Previous Thread***</p><p></p><p>In past games I've been in we have all collectively tried to help the DM determine a new course of action between adventures. I still don't think that is what you are looking for. The thought of "Action Dice" from Spycraft comes to mind, wherein PCs use their action dice to possibly thwart the DMs NPCs, but again I think this is off mark.</p><p></p><p>You could possibly have a type of "Round Robin" session and let each person that wants to take a particular portion of an adventure. It would be difficult for everyone to not know what is going on, but if those involved have a very generic overview of the adventure beforehand they can each be assigned part of it. This way no single DM has to worry about the entire adventure, and if he/she sucks or whatever, the pain of the experience is shortlived...</p><p></p><p>Example: Everyone knows the generic plot of the story, the main NPCs or whatever.</p><p></p><p>One person does all the intro DMing "You hear about Mr. Evil and his plot and decide what must be done"</p><p></p><p>Then another fills in the next part "You travel through the Black Swamp to Mr. Evil's hideout"</p><p></p><p>Etcetra and so on.... of course with much more detail and RPing involved...</p><p></p><p>I think it could work on some level.... Thoughts?</p></blockquote><p></p>
[QUOTE="Eye Tyrant, post: 270811, member: 406"] ***Copied From Previous Thread*** In past games I've been in we have all collectively tried to help the DM determine a new course of action between adventures. I still don't think that is what you are looking for. The thought of "Action Dice" from Spycraft comes to mind, wherein PCs use their action dice to possibly thwart the DMs NPCs, but again I think this is off mark. You could possibly have a type of "Round Robin" session and let each person that wants to take a particular portion of an adventure. It would be difficult for everyone to not know what is going on, but if those involved have a very generic overview of the adventure beforehand they can each be assigned part of it. This way no single DM has to worry about the entire adventure, and if he/she sucks or whatever, the pain of the experience is shortlived... Example: Everyone knows the generic plot of the story, the main NPCs or whatever. One person does all the intro DMing "You hear about Mr. Evil and his plot and decide what must be done" Then another fills in the next part "You travel through the Black Swamp to Mr. Evil's hideout" Etcetra and so on.... of course with much more detail and RPing involved... I think it could work on some level.... Thoughts? [/QUOTE]
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