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The DM's burden
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<blockquote data-quote="Siridar" data-source="post: 270897" data-attributes="member: 2947"><p>Help on the creative end is one option I've given to my players, however, they <em>rarely</em> take it upon themselves to actually come up with anything. </p><p></p><p>I've designing a whole world that they can fit into. There are lots of basic ideas that I have come up with (or borrowed from elsewhere) and I'd gladly take any suggestions from my players. But they don't offer any. Occasionally I may be able to get a tidbit out of one of my players background, but just for them to come up with background material for their character took a bit of prodding. In general I'm fairly loose with allowing my PC's freedom to do what they what with their character. </p><p></p><p>I think they may simply be too intimidated to help build the world, because they may feel that it's <em>my</em> world as opposed to <em>our</em> world. </p><p></p><p>I've DMed and played RPG's for 13 years. I've DMed our current campaign since 3E came out with only a handfull of games I've been a player under another DM. This past weekend I came to the realization that I was burnt out from DMing and I wanted to play. I brought it up each time we played for the past 3 weeks. I got "But I can't DM. I suck. Your good at it. You DM." I asked 5 players to DM and the answers were all pretty much the same. Well, after the fact, I got responses from 3 of the 5 saying that they were willing to give it a shot. I just want to play.</p><p></p><p>Sorry 'bout the rant. Just had to get that off my chest. It's annoying to put a lot of work into a game and get little creative input from the players when asked.</p><p></p><p>Anyway, I believe that players <em>can</em> have valuable input without ruining the game. One example would be if their character isn't being used, that player could run an NPC. Another is creating the background and practices of their religion. I'm not saying the players should be given carte blanche. Everything should be subject to DM approval. And the DM can always work up some nifty little secret to go along with it. So long as the player isn't aware of <em>everything</em> and whatever secrets can be preserved, then I believe the player can take the burden off the DM. </p><p></p><p>Look, see, my little rant actually did apply to this, sorta. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Siridar, post: 270897, member: 2947"] Help on the creative end is one option I've given to my players, however, they [i]rarely[/i] take it upon themselves to actually come up with anything. I've designing a whole world that they can fit into. There are lots of basic ideas that I have come up with (or borrowed from elsewhere) and I'd gladly take any suggestions from my players. But they don't offer any. Occasionally I may be able to get a tidbit out of one of my players background, but just for them to come up with background material for their character took a bit of prodding. In general I'm fairly loose with allowing my PC's freedom to do what they what with their character. I think they may simply be too intimidated to help build the world, because they may feel that it's [i]my[/i] world as opposed to [i]our[/i] world. I've DMed and played RPG's for 13 years. I've DMed our current campaign since 3E came out with only a handfull of games I've been a player under another DM. This past weekend I came to the realization that I was burnt out from DMing and I wanted to play. I brought it up each time we played for the past 3 weeks. I got "But I can't DM. I suck. Your good at it. You DM." I asked 5 players to DM and the answers were all pretty much the same. Well, after the fact, I got responses from 3 of the 5 saying that they were willing to give it a shot. I just want to play. Sorry 'bout the rant. Just had to get that off my chest. It's annoying to put a lot of work into a game and get little creative input from the players when asked. Anyway, I believe that players [i]can[/i] have valuable input without ruining the game. One example would be if their character isn't being used, that player could run an NPC. Another is creating the background and practices of their religion. I'm not saying the players should be given carte blanche. Everything should be subject to DM approval. And the DM can always work up some nifty little secret to go along with it. So long as the player isn't aware of [i]everything[/i] and whatever secrets can be preserved, then I believe the player can take the burden off the DM. Look, see, my little rant actually did apply to this, sorta. :D [/QUOTE]
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