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The "DM's PC"
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<blockquote data-quote="Stormonu" data-source="post: 8098445" data-attributes="member: 52734"><p>On occassion, I have used DMNPC's to bolster an undersized party. I do my best to just treat them as highly detailed NPC's. Mostly they hang back to let the party do the real lifting and occassionally assist in combat or lend their skills to help PC's if the PC's aren't trained in a particular skill. If they are asked for advice, they give it to the best the character would know in the situation - which means that at times it might be colored or prejudiced, or even flat wrong.</p><p></p><p>I've seen the DMNPC's go off the rails and become a problem many times in the past - and I'm sure I've been guilty of causing some of the problems myself in the past. I'm currently involved as a player in a campaign where DMNPCs are a real problem as the DM rotates in and out so many (powerful) NPCs they outnumber the party - and you can't get rid of them and they're usually dead weight for the group anyways (most often they're other player's characters from the other games the current DM is running or playing in, just appearing for color and to slow the game to a crawl in NPC to NPC interaction scenes).</p><p></p><p><EDIT> Worst I've ever seen was the DM who inserted his power fantasy self into the game every. single. time. And the PCs couldn't ever do anything but be along for the ride on the DM NPCs adventures. I finally got so fed up that I talked the party into helping me kill the DM NPC with the NPC's own aid. The DM was about to retcon it all when I told him off, and departed the game. Of course, this was also the DM that I ended up banning from my own games as a player because he was outright cheating not only on his rolls, but on his character's abilities as well.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8098445, member: 52734"] On occassion, I have used DMNPC's to bolster an undersized party. I do my best to just treat them as highly detailed NPC's. Mostly they hang back to let the party do the real lifting and occassionally assist in combat or lend their skills to help PC's if the PC's aren't trained in a particular skill. If they are asked for advice, they give it to the best the character would know in the situation - which means that at times it might be colored or prejudiced, or even flat wrong. I've seen the DMNPC's go off the rails and become a problem many times in the past - and I'm sure I've been guilty of causing some of the problems myself in the past. I'm currently involved as a player in a campaign where DMNPCs are a real problem as the DM rotates in and out so many (powerful) NPCs they outnumber the party - and you can't get rid of them and they're usually dead weight for the group anyways (most often they're other player's characters from the other games the current DM is running or playing in, just appearing for color and to slow the game to a crawl in NPC to NPC interaction scenes). <EDIT> Worst I've ever seen was the DM who inserted his power fantasy self into the game every. single. time. And the PCs couldn't ever do anything but be along for the ride on the DM NPCs adventures. I finally got so fed up that I talked the party into helping me kill the DM NPC with the NPC's own aid. The DM was about to retcon it all when I told him off, and departed the game. Of course, this was also the DM that I ended up banning from my own games as a player because he was outright cheating not only on his rolls, but on his character's abilities as well. [/QUOTE]
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