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<blockquote data-quote="Dave G" data-source="post: 1044620" data-attributes="member: 17"><p>Here's an example based upon the game I'm starting August 11th. It's a Star Wars Old Republic game (d20)</p><p></p><p>I bought the X Box game Star Wars Knights of the Old Republic and started playing it, the setting where the game starts off has a really unique feel to it, and I started getting the desire to play an old republic game, sans Jedi.</p><p></p><p>What I did, was go back and go through some of the stuff again taking notes on names, species and a bit of the geography.</p><p></p><p>Then I read an article in the local newspaper about a fire at an apartment that was a crime scene in 1954 but it had been completely sealed up from the outside, no one in at all for years! So I thought: Hmmm with a little tweaking this would make a great hook for a campaign. There we go, I have been inspired by the setting, and have a hook, and the setting itself leaves several routes for the story to take depending upon character choices (bounty hunting, Arena duels, ruin exploring, etc.)</p><p></p><p>So I answered 40% to account for the synergy of bringing these ideas together, and I think I've got a pretty solid start to a campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dave G, post: 1044620, member: 17"] Here's an example based upon the game I'm starting August 11th. It's a Star Wars Old Republic game (d20) I bought the X Box game Star Wars Knights of the Old Republic and started playing it, the setting where the game starts off has a really unique feel to it, and I started getting the desire to play an old republic game, sans Jedi. What I did, was go back and go through some of the stuff again taking notes on names, species and a bit of the geography. Then I read an article in the local newspaper about a fire at an apartment that was a crime scene in 1954 but it had been completely sealed up from the outside, no one in at all for years! So I thought: Hmmm with a little tweaking this would make a great hook for a campaign. There we go, I have been inspired by the setting, and have a hook, and the setting itself leaves several routes for the story to take depending upon character choices (bounty hunting, Arena duels, ruin exploring, etc.) So I answered 40% to account for the synergy of bringing these ideas together, and I think I've got a pretty solid start to a campaign. :) [/QUOTE]
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