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<blockquote data-quote="NewJeffCT" data-source="post: 1011964" data-attributes="member: 10784"><p>We tend to play it by ear in our group. Sometimes, the DM will come to us and say, “I have this really cool idea I would like to run for a campaign…” and we will trust him enough to let him go with that, be it his own homebrew world, the Kingdoms of Kalamar or Midnight. Well, actually I gave the group DM a bit of background on Midnight, he browsed through the book and loved it, and now will run a campaign there when he recovers from his recent surgery…</p><p></p><p>But, other times, we have said to the DM that we are looking for a different type of campaign and he will accommodate the group. Or, we all get together and hash it out, and basically each person tries to say what type of campaign (or non-campaign – we have a few that occasionally want episodic adventures like a TV season) they want. We talk it over for a while and decide what would be best. Normally, somebody will eventually come up with an idea that will get everybody to agree that this is what we want to do.</p><p></p><p>But, once the campaign starts, the DM is in charge, and it is his world to do with as he sees fit. But, we trust him enough to where we believe he will not ruin the dark atmosphere of Midnight, or whatever world we are in (the group has had two terrific long term campaigns in Kalamar, one was low magic, the other high magic)…</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 1011964, member: 10784"] We tend to play it by ear in our group. Sometimes, the DM will come to us and say, “I have this really cool idea I would like to run for a campaign…” and we will trust him enough to let him go with that, be it his own homebrew world, the Kingdoms of Kalamar or Midnight. Well, actually I gave the group DM a bit of background on Midnight, he browsed through the book and loved it, and now will run a campaign there when he recovers from his recent surgery… But, other times, we have said to the DM that we are looking for a different type of campaign and he will accommodate the group. Or, we all get together and hash it out, and basically each person tries to say what type of campaign (or non-campaign – we have a few that occasionally want episodic adventures like a TV season) they want. We talk it over for a while and decide what would be best. Normally, somebody will eventually come up with an idea that will get everybody to agree that this is what we want to do. But, once the campaign starts, the DM is in charge, and it is his world to do with as he sees fit. But, we trust him enough to where we believe he will not ruin the dark atmosphere of Midnight, or whatever world we are in (the group has had two terrific long term campaigns in Kalamar, one was low magic, the other high magic)… [/QUOTE]
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