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<blockquote data-quote="Buttercup" data-source="post: 1011991" data-attributes="member: 990"><p>I can only answer this for myself and my gaming group, because I think it is a local decision.</p><p></p><p>The world we play in is my vision, as DM. Players give me their backgrounds based on the packet I give them. These backgrounds help me add to the world. It continues to evolve through the course of the campaign, as PCs encounter certain things, and depending on how they react. I have frequently gotten great ideas and gone in completely new directions based on things the PCs *thought* were going on. So while the world is mostly my creation, it's organic and there is a great deal of give-and-take.</p><p></p><p>As for which rules we will use, and what supplements to allow, I get final say, though I try to be reasonable. Some concepts won't fit in my world, so we can't include those PrCs or whatever. But often we can come up with something that has a similar flavor, so the player gets what they want without straining the parameters of the campaign setting too much. During the game sessions, we don't argue about rules. If I need a clarification on something, I'll ask a player to look it up, but then I make my decision, and we move on. We can talk about it later if someone objects, but we don't have arguments during the session. Period. If I had a player who couldn't abide by that rule, I'd boot them, probably right in the middle of the session. It would suck too, because they're all friends and/or coworkers. Fortunately we see eye-to-eye on game ettiquite, if not on always on rules, so it's all good.</p><p></p><p>I guess it boils down to this: I do all the work between sessions, and I spend all the money on gaming materials. So my vote counts way more than everyone else's. They are, of course, free to walk if they don't want to play in my world. So far none of them have, and I"ve got several people who would like to play if we had an opening. It's gratifying, because honestly I don't think I'm that good of a DM.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1011991, member: 990"] I can only answer this for myself and my gaming group, because I think it is a local decision. The world we play in is my vision, as DM. Players give me their backgrounds based on the packet I give them. These backgrounds help me add to the world. It continues to evolve through the course of the campaign, as PCs encounter certain things, and depending on how they react. I have frequently gotten great ideas and gone in completely new directions based on things the PCs *thought* were going on. So while the world is mostly my creation, it's organic and there is a great deal of give-and-take. As for which rules we will use, and what supplements to allow, I get final say, though I try to be reasonable. Some concepts won't fit in my world, so we can't include those PrCs or whatever. But often we can come up with something that has a similar flavor, so the player gets what they want without straining the parameters of the campaign setting too much. During the game sessions, we don't argue about rules. If I need a clarification on something, I'll ask a player to look it up, but then I make my decision, and we move on. We can talk about it later if someone objects, but we don't have arguments during the session. Period. If I had a player who couldn't abide by that rule, I'd boot them, probably right in the middle of the session. It would suck too, because they're all friends and/or coworkers. Fortunately we see eye-to-eye on game ettiquite, if not on always on rules, so it's all good. I guess it boils down to this: I do all the work between sessions, and I spend all the money on gaming materials. So my vote counts way more than everyone else's. They are, of course, free to walk if they don't want to play in my world. So far none of them have, and I"ve got several people who would like to play if we had an opening. It's gratifying, because honestly I don't think I'm that good of a DM. [/QUOTE]
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