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<blockquote data-quote="Arnwyn" data-source="post: 1012166" data-attributes="member: 7701"><p>This can only be answered for individual groups (yeah yeah, I know - big duh here).</p><p></p><p>For us, the DM pretty much decides most things, but takes into consideration the players' input. What setting(s), what books, alignment restrictions, etc. If the players don't like it, they can walk away (of course, with more than a decade behind us, we all know what each other likes...).</p><p></p><p>As Buttercup noted - the DM puts *way* more work into the game, so his/her vote counts more than anyone else's. And, as another poster noted above, the game will definitely suck if the DM isn't having any fun (the game can still go well even if one or two players aren't having fun that session).</p><p></p><p>Edit: One note though, is what the PCs do. For our group, this is *entirely* up to them. The DM does not lead them by the nose - all decisions on what to do and where to go is entirely up to the players. Do they want to go seafaring for a while? Fine. Do they want to find lost tombs? Fine. Do they want to explore the savage north? That's fine, too. The DM then introduces challenges that occur while they are doing their thing (it could lead them away from what they are doing, but that adds to the surprise, and the PCs can always go back later).</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1012166, member: 7701"] This can only be answered for individual groups (yeah yeah, I know - big duh here). For us, the DM pretty much decides most things, but takes into consideration the players' input. What setting(s), what books, alignment restrictions, etc. If the players don't like it, they can walk away (of course, with more than a decade behind us, we all know what each other likes...). As Buttercup noted - the DM puts *way* more work into the game, so his/her vote counts more than anyone else's. And, as another poster noted above, the game will definitely suck if the DM isn't having any fun (the game can still go well even if one or two players aren't having fun that session). Edit: One note though, is what the PCs do. For our group, this is *entirely* up to them. The DM does not lead them by the nose - all decisions on what to do and where to go is entirely up to the players. Do they want to go seafaring for a while? Fine. Do they want to find lost tombs? Fine. Do they want to explore the savage north? That's fine, too. The DM then introduces challenges that occur while they are doing their thing (it could lead them away from what they are doing, but that adds to the surprise, and the PCs can always go back later). [/QUOTE]
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