Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The DM's Screen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 1684452" data-attributes="member: 10201"><p>You mean you've got all the combat rules memorized? Heck, if i were running D&D3[.5]E by the book, i'd at least want those two huge tables of modifiers and actions [from the combat chapter] on my DM's screen. </p><p></p><p>Anyway, while i used a screen for AD&D2, it wasn't so much for the standard rules--with the exception of turning undead, all the basic info (THAC0, saves, etc.) is on the character sheets, and i want the screen for during the game when i'm in a hurry, not for between-game when we can just get the books out. For me, a GM's screen is mostly about somewhere to hide my notes, etc., and maybe to paperclip other stuff to, thus effectively increasing my table space (and preventing it from getting buried).</p><p></p><p>What my GM's screen evolved into was a substitute for the rulebooks, and i had a second screen that was my "ok crap i need an adventure right now and i don't have any ideas" crutch. Each was 6 letter-sized panels of cardstock with both sides pretty much covered, many of the charts/tables/lists considerably reduced in size from the original.</p><p></p><p>Here's a sampling:</p><p>"running-the-game" screen:</p><p>frequency & chance of wilderness encounters</p><p>swimming effects of encumbrance</p><p>minimum passageway sizes</p><p>armor effects on character width</p><p>rates of climbing</p><p>cave-in location</p><p>a whole butt-load of encounter tables</p><p>metalic ores and gems</p><p>ore purity</p><p>mining rates</p><p>effects of clothing and armor on personal temperature</p><p>temperature damage to characters</p><p>wind velocity effects</p><p>chance of stopping a fall or tumble</p><p>movement in reduced visibility</p><p>chance of capsizing</p><p>chance of food spoilage</p><p>some more encounter charts for other climes/biomes/etc.</p><p>structural saving throws</p><p>surprise modifiers</p><p>morale ratings</p><p>archery target table</p><p>missile fire cover and concealment adjustments</p><p>character saving throws</p><p>item saving throws</p><p>poison strengths and types</p><p>acids</p><p>classification of weapon-like objects</p><p>matrix for clerics affecting undead</p><p>weapon class and type of assorted objects</p><p>hurled boulders</p><p>smaller-than-man-sized weapons</p><p>thresholds of pain for mounts</p><p>movement rate penalty for leg wounds</p><p>punching and wrestling results</p><p>5-, 10-, and 20-roll binomial tables</p><p>grenade-like missiles</p><p>armor class by armor type and body part covered</p><p>piecemeal armor</p><p>properties of rope</p><p>lists of colors, tastes, and odors</p><p>selected divided rolls</p><p>hit locations</p><p>...and lots of other stuff.</p><p></p><p>In short, i basically had all the rules from the AD&D2 PH, DMG, and Complete... books (well, first 4), plus the AD&D1 Wilderness & Dungeoneer's Survival Guides, plus a whole bunch of Dragon articles, plus some house rules, all boiled down to ~13pp, so i could run a game and have all those rules with just my screen. It's more of a quick reference than just a screen, and means i didn't need to take a single book, and yet could have all the rules at hand.</p><p></p><p>My "preparing an adventure" screen, meanwhile, has stuff like</p><p>lists of titles</p><p>Titles, Offices, and Positions</p><p>NPC Professions</p><p>Material Spell Components</p><p>Special Component Availability and Cost</p><p>Alternative Spell Component Limitations</p><p>Crystal Balls: Range, Size, Weight</p><p>Scrying Devices: Special Features</p><p>Revised Subject-Location Chances</p><p>list of tuning forks for plane shift</p><p>Melting and Boiling Points of Pure Metals and Alloys</p><p>Reputed Magical Properties of Gems</p><p>Herbs, Spices, and Medicinal Vegetables</p><p>Treasure Types</p><p>Experience Point Values of Monsters</p><p>Values of Animal and Monster Furs</p><p>Values of Immature Plants</p><p>Values of Miscellaneous Eggs and Young</p><p>gem tables</p><p>the 50 basic plots</p><p>random dungeon generator</p><p>random city generator</p><p>random tunnel generator</p><p>..etc.</p><p></p><p>Basically, stuff that was important during prep or downtime, rather than in the midst of play. Again, a dozen pages distilling the essential material from the DMG and Survival Guides, plus the best material from Dragon.</p><p></p><p>In D&D3E terms, i have the distilled equivalent of the entire combat chapter, the entire skills chapter (i.e., all the DC lists), plus turning undead and a couple other things on my running screen--does the official screen have that much stuff? While i admittedly only rarely used most of the rules on my screens, it was nice having them handy when they came up. Instead of just the most-frequently referenced rules (which i don't think i really went to the screen for, anyway, because the frequently-used ones are the onse i remember), i specifically had all the obscure rules--those sorts of rules that otherwise necessitate stopping for a book-check. Seems to me that's the real benefit of a screen: cheatsheet for the obscure stuff, rather than reference for the basic stuff (though you want that there, too, for beginners).</p></blockquote><p></p>
[QUOTE="woodelf, post: 1684452, member: 10201"] You mean you've got all the combat rules memorized? Heck, if i were running D&D3[.5]E by the book, i'd at least want those two huge tables of modifiers and actions [from the combat chapter] on my DM's screen. Anyway, while i used a screen for AD&D2, it wasn't so much for the standard rules--with the exception of turning undead, all the basic info (THAC0, saves, etc.) is on the character sheets, and i want the screen for during the game when i'm in a hurry, not for between-game when we can just get the books out. For me, a GM's screen is mostly about somewhere to hide my notes, etc., and maybe to paperclip other stuff to, thus effectively increasing my table space (and preventing it from getting buried). What my GM's screen evolved into was a substitute for the rulebooks, and i had a second screen that was my "ok crap i need an adventure right now and i don't have any ideas" crutch. Each was 6 letter-sized panels of cardstock with both sides pretty much covered, many of the charts/tables/lists considerably reduced in size from the original. Here's a sampling: "running-the-game" screen: frequency & chance of wilderness encounters swimming effects of encumbrance minimum passageway sizes armor effects on character width rates of climbing cave-in location a whole butt-load of encounter tables metalic ores and gems ore purity mining rates effects of clothing and armor on personal temperature temperature damage to characters wind velocity effects chance of stopping a fall or tumble movement in reduced visibility chance of capsizing chance of food spoilage some more encounter charts for other climes/biomes/etc. structural saving throws surprise modifiers morale ratings archery target table missile fire cover and concealment adjustments character saving throws item saving throws poison strengths and types acids classification of weapon-like objects matrix for clerics affecting undead weapon class and type of assorted objects hurled boulders smaller-than-man-sized weapons thresholds of pain for mounts movement rate penalty for leg wounds punching and wrestling results 5-, 10-, and 20-roll binomial tables grenade-like missiles armor class by armor type and body part covered piecemeal armor properties of rope lists of colors, tastes, and odors selected divided rolls hit locations ...and lots of other stuff. In short, i basically had all the rules from the AD&D2 PH, DMG, and Complete... books (well, first 4), plus the AD&D1 Wilderness & Dungeoneer's Survival Guides, plus a whole bunch of Dragon articles, plus some house rules, all boiled down to ~13pp, so i could run a game and have all those rules with just my screen. It's more of a quick reference than just a screen, and means i didn't need to take a single book, and yet could have all the rules at hand. My "preparing an adventure" screen, meanwhile, has stuff like lists of titles Titles, Offices, and Positions NPC Professions Material Spell Components Special Component Availability and Cost Alternative Spell Component Limitations Crystal Balls: Range, Size, Weight Scrying Devices: Special Features Revised Subject-Location Chances list of tuning forks for plane shift Melting and Boiling Points of Pure Metals and Alloys Reputed Magical Properties of Gems Herbs, Spices, and Medicinal Vegetables Treasure Types Experience Point Values of Monsters Values of Animal and Monster Furs Values of Immature Plants Values of Miscellaneous Eggs and Young gem tables the 50 basic plots random dungeon generator random city generator random tunnel generator ..etc. Basically, stuff that was important during prep or downtime, rather than in the midst of play. Again, a dozen pages distilling the essential material from the DMG and Survival Guides, plus the best material from Dragon. In D&D3E terms, i have the distilled equivalent of the entire combat chapter, the entire skills chapter (i.e., all the DC lists), plus turning undead and a couple other things on my running screen--does the official screen have that much stuff? While i admittedly only rarely used most of the rules on my screens, it was nice having them handy when they came up. Instead of just the most-frequently referenced rules (which i don't think i really went to the screen for, anyway, because the frequently-used ones are the onse i remember), i specifically had all the obscure rules--those sorts of rules that otherwise necessitate stopping for a book-check. Seems to me that's the real benefit of a screen: cheatsheet for the obscure stuff, rather than reference for the basic stuff (though you want that there, too, for beginners). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The DM's Screen
Top