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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3248072" data-attributes="member: 143"><p>Oops, looks like I forgot to update for a while... in any case, here's where the party is at right now (level 5 of the dungeon):</p><p></p><p>Level up, Temple of Orcus (area 4-10)</p><p></p><p>Corath Dar, Human Male Fighter 9</p><p>Str 21*, Dex 14, Con 14, Int 10, Wis 12, Cha 10</p><p>Fort +8, Ref +5, Will +4</p><p>AC 17 (masterwork chainmail, dex), hp 71</p><p>Atk +16/+11 melee (1d10+9, +2 greatclub)</p><p>With full power attack: +7/+2 melee (1d10+27, +2 greatclub)</p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Great Cleave, Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +8, Handle Animal +3, Intimidate +7, Jump +8, Ride +7, Swim +8*</p><p>Equipment: masterwork chainmail, belt of giant strength +4, <em>Valor</em>, dagger, pack, +2 greatclub, gauntlet of rust, +1 keen punching dagger, +1 keen throwing axe, masterwork shortsword, 18 +1 arrows, gold and silver coins, 2 fire opals (25,000gp each), mysterious glowing green gem, cult robe, quiver of holding (up to 200 arrows), boots of the frog (+6 jump, +4 swim)</p><p>*does not include armor check penalty</p><p></p><p>Licinius Varo, Human Male Cleric (Dagos) 8</p><p>Str 12, Dex 12, Con 14, Int 10, Wis 19*, Cha 12</p><p>Fort +8, Ref +3, Will +10</p><p>AC 16 (chain shirt, dex), hp 55</p><p>Atk +10/+5 melee (1d8+1, heavy mace)</p><p>Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +7, Concentration +13, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +5, Knowledge (history) +2</p><p>SA: rebuke undead, spontaneous inflict</p><p>Domains: Chaos, Trickery</p><p>Spells (6/6/5/5/4): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/lesser restoration, 2/silence, 3/cure serious woundsX3, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/summon monster IV x2</p><p>Equipment: +1 blacksteel chain shirt, quarterstaff (with continual flame cast on end), masterwork heavy mace, periapt of wisdom +2, dagger, pack, strange magic crowbar, magical Orcus vestments, assorted arcane items</p><p></p><p>* Domain spell</p><p></p><p>Talen Karedes, Human Male Fighter 8</p><p>Str 15, Dex 12, Con 14, Int 12, Wis 10, Cha 12</p><p>Fort +8, Ref +3, Will +2</p><p>AC 20 (chainmail, shield, dex), hp 64</p><p>Atk +13/+8 melee (1d8+5, +1 longsword), or +10/+5 ranged (1d6+2, shortbow)</p><p>Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +13, Jump +6, Intimidate +3, Listen +2, Ride +5, Spot +2, Swim +11 </p><p>Equipment: +1 blacksteel chainmail, +2 mithral light shield, +1 longsword (light emitter), +1 keen longsword, dagger, masterwork mighty shortbow (+2), 6 +3 arrows, mundane arrows </p><p></p><p>Allera Hialar, Human Female Healer 8</p><p>Str 10, Dex 11, Con 12, Int 10, Wis 16, Cha 17*</p><p>Fort +7, Ref +2, Will +9</p><p>AC 14 (leather), hp 47</p><p>Atk +5 melee (1d6+1, light mace)</p><p>Feats/Skills: Augment Healing, Brew Potion, Negotiator, Skill Focus (Concentration), Skill Focus (Heal), Concentration +14, Diplomacy +16, Heal +17, Knowledge (Nature) +5, Sense Motive +11, Spellcraft +6, Survival +8 </p><p>SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison (each 1/day), effortless healing (no AoOs)</p><p>Spells (6/6/6/5/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x5, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 2/remove disease, 3/close wounds, 3/create food and water, 3/cure serious wounds x2, 3/restoration, 4/cure critical wounds x3, 4/mass cure light wounds</p><p>Equipment: +2 leather armor, +1 light mace, +2 cloak of charisma, pouch of diamond dust (component for restoration spell, 2 doses)</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3248072, member: 143"] Oops, looks like I forgot to update for a while... in any case, here's where the party is at right now (level 5 of the dungeon): Level up, Temple of Orcus (area 4-10) Corath Dar, Human Male Fighter 9 Str 21*, Dex 14, Con 14, Int 10, Wis 12, Cha 10 Fort +8, Ref +5, Will +4 AC 17 (masterwork chainmail, dex), hp 71 Atk +16/+11 melee (1d10+9, +2 greatclub) With full power attack: +7/+2 melee (1d10+27, +2 greatclub) Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Great Cleave, Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +8, Handle Animal +3, Intimidate +7, Jump +8, Ride +7, Swim +8* Equipment: masterwork chainmail, belt of giant strength +4, [i]Valor[/i], dagger, pack, +2 greatclub, gauntlet of rust, +1 keen punching dagger, +1 keen throwing axe, masterwork shortsword, 18 +1 arrows, gold and silver coins, 2 fire opals (25,000gp each), mysterious glowing green gem, cult robe, quiver of holding (up to 200 arrows), boots of the frog (+6 jump, +4 swim) *does not include armor check penalty Licinius Varo, Human Male Cleric (Dagos) 8 Str 12, Dex 12, Con 14, Int 10, Wis 19*, Cha 12 Fort +8, Ref +3, Will +10 AC 16 (chain shirt, dex), hp 55 Atk +10/+5 melee (1d8+1, heavy mace) Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +7, Concentration +13, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +5, Knowledge (history) +2 SA: rebuke undead, spontaneous inflict Domains: Chaos, Trickery Spells (6/6/5/5/4): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/lesser restoration, 2/silence, 3/cure serious woundsX3, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/summon monster IV x2 Equipment: +1 blacksteel chain shirt, quarterstaff (with continual flame cast on end), masterwork heavy mace, periapt of wisdom +2, dagger, pack, strange magic crowbar, magical Orcus vestments, assorted arcane items * Domain spell Talen Karedes, Human Male Fighter 8 Str 15, Dex 12, Con 14, Int 12, Wis 10, Cha 12 Fort +8, Ref +3, Will +2 AC 20 (chainmail, shield, dex), hp 64 Atk +13/+8 melee (1d8+5, +1 longsword), or +10/+5 ranged (1d6+2, shortbow) Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +13, Jump +6, Intimidate +3, Listen +2, Ride +5, Spot +2, Swim +11 Equipment: +1 blacksteel chainmail, +2 mithral light shield, +1 longsword (light emitter), +1 keen longsword, dagger, masterwork mighty shortbow (+2), 6 +3 arrows, mundane arrows Allera Hialar, Human Female Healer 8 Str 10, Dex 11, Con 12, Int 10, Wis 16, Cha 17* Fort +7, Ref +2, Will +9 AC 14 (leather), hp 47 Atk +5 melee (1d6+1, light mace) Feats/Skills: Augment Healing, Brew Potion, Negotiator, Skill Focus (Concentration), Skill Focus (Heal), Concentration +14, Diplomacy +16, Heal +17, Knowledge (Nature) +5, Sense Motive +11, Spellcraft +6, Survival +8 SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison (each 1/day), effortless healing (no AoOs) Spells (6/6/6/5/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x5, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 2/remove disease, 3/close wounds, 3/create food and water, 3/cure serious wounds x2, 3/restoration, 4/cure critical wounds x3, 4/mass cure light wounds Equipment: +2 leather armor, +1 light mace, +2 cloak of charisma, pouch of diamond dust (component for restoration spell, 2 doses) [/QUOTE]
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