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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3434780" data-attributes="member: 143"><p>Stat update: Book 3, Chapter 138</p><p></p><p>Licinius Varo, Human Male Cleric (Dagos) 11</p><p>Str 12, Dex 12, Con 14, Int 10, Wis 23*, Cha 12</p><p>Fort +11, Ref +5, Will +15</p><p>AC 18 (breastplate, dex), hp 68</p><p>Atk +12/+7 melee (1d8+1, heavy mace)</p><p>Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +9, Concentration +15, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +7, Knowledge (history) +2</p><p>SA: rebuke undead, spontaneous inflict</p><p>Domains: Chaos, Trickery</p><p>Spells (6/8/7/6/5/4/3): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds x2, 2/hold person, 2/invisibility*, 2/lesser restoration x2, 2/silence, 3/cure serious woundsX3, 3/dispel magic, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/death ward (or greater magic weapon, depending on circumstance), 4/restoration, 4/summon monster IV, 5/break enchantment, 5/false vision*, 5/raise dead, 5/summon monster V, 6/antilife shell (or planar ally, depending on context), 6/mislead*, 6/undeath to death</p><p>Equipment: +2 breastplate, staff fragment (with continual flame cast on end), +1 heavy mace, periapt of wisdom +6, dagger, pack, immovable rod, magical Orcus vestments, wand of cure moderate wounds, wand of cure light wounds, scroll of word of recall (Valus), scroll of word of recall (Gudmund), heal, and harm, unusual key, diamond dust (5 doses for restoration spell), handy haversack, +2 cloak of resistance</p><p></p><p></p><p>Corath Dar, Human Male Fighter 8/Battle Scion 2</p><p>Str 21*, Dex 14, Con 16*, Int 10, Wis 12, Cha 10</p><p>Fort +11, Ref +4, Will +3</p><p>AC 21 (plate, dex), hp 81</p><p>Atk +17/+12 melee (1d10+9, +2 greatclub), or +19/+14 (1d8+11, <em>Valor</em>, two-handed), or +13/+8 ranged (1d8+5, longbow)</p><p>Legendary Weapon Abilities: +2 weapon, penetrates demon DR as if good-aligned, smite fiend 1/day </p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +9, Handle Animal +3, Intimidate +8, Jump +8, Ride +7, Swim +9*</p><p>Equipment: +2 full plate, <em>Valor</em>, dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows, +2 amulet of health</p><p>*does not include armor check penalty</p><p></p><p><em>Valor</em>: in Dar's hands, the legendary sword is a <em>+2 axiomatic cold iron longsword</em>. In other hands, its enhancement bonus drops to +1. </p><p></p><p></p><p>Talen Karedes, Human Male Fighter 10/Dragon Knight 1</p><p>Str 17*, Dex 12, Con 14, Int 12, Wis 10, Cha 12</p><p>Fort +11, Ref +4, Will +3</p><p>AC 27 (plate mail, shield, amulet, dex), hp 86</p><p>Atk +16/+11 melee (1d8+6, +1 longsword), or +12/+7 ranged (1d6+2, shortbow)</p><p>Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Negotiator, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +15, Diplomacy +2, Jump +9, Intimidate +4, Listen +3, Ride +5, Spot +3, Swim +14 </p><p>SA: rally cry 3/day (+1 morale, +5 movement to allies within 60') </p><p>Equipment: gauntlets of ogre power, +2 amulet of natural armor, +3 full plate, +2 mithral light shield, <em>Beatus Incendia</em> (+1 flaming holy longsword), +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), 40 arrows </p><p></p><p></p><p>Shaylara Pallen, Human Female Scout 11</p><p>Str 12, Dex 18*, Con 16*, Int 12, Wis 10, Cha 10</p><p>Fort +6, Ref +11, Will +3</p><p>AC 20 (chain shirt, dex), hp 82</p><p>Atk +10/+5 melee (1d8+2/17-20, longsword, or 1d8+1, longspear), or +13/+8 ranged (1d6+1, shortbow) </p><p>Feats/Skills: Athletic, Dodge, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +17, Hide +25, Jump +20, Knowledge (dungeoneering) +8, Listen +12, Move Silently +19, Search +13, Speak Language (giant, goblin), Spot +12, Survival +13, Swim +16, Tumble +10 </p><p>SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +3d6, +3 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30'</p><p>Equipment: +2 gloves of dexterity, +2 blacksteel chain shirt, +1 keen longsword, +2 amulet of health, masterwork longspear, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing, bag of holding</p><p></p><p></p><p>Allera Hialar, Human Female Healer 9</p><p>Str 10, Dex 11, Con 14*, Int 10, Wis 18*, Cha 17*</p><p>Fort +8, Ref +3, Will +10</p><p>AC 14 (leather), hp 62</p><p>Atk +5 melee (1d6+1, light mace)</p><p>Feats/Skills: Augment Healing, Brew Potion, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +15, Diplomacy +17, Heal +23 (with kit), Knowledge (Nature) +5, Sense Motive +12, Spellcraft +7, Survival +10 </p><p>SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness (each 1/day), effortless healing (no AoOs), companion (Snaggletooth, faerie dragon) </p><p>Spells (6/7/6/6/5/3): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x5, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 2/remove disease, 3/close wounds, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x3, 4/death ward, 4/mass cure light wounds, 5/break enchantment, 5/mass cure moderate wounds x2</p><p>Equipment: +2 leather armor, +1 light mace, +2 cloak of charisma, +2 periapt of wisdom, +2 amulet of health, pouch of diamond dust (component for restoration spell), healing wands (CLW, CMW), masterwork healer's kit</p><p></p><p></p><p>Serah, Human Female Cleric 6</p><p>Str 10, Dex 11, Con 10, Int 10, Wis 17, Cha 14</p><p>Fort +6, Ref +3, Will +8 </p><p>AC 14 (chain shirt), hp 30</p><p>Atk +4 melee (1d6, light mace) or +4 ranged (1d8, light crossbow)</p><p>Feats/Skills: Brew Potion, Extra Turning, Improved Turning, Scribe Scroll, Concentration +5, Heal +9, Knowledge (religion) +7, Spellcraft +8</p><p>Domains: Law, Protection</p><p>Spells (5/5/5/4): 0/create water, 0/detect magic, 0/light, 0/purify food and drink, 0/resistance, 1/bless, 1/comprehend languages, 1/protection from chaos*, 1/protection from evil, 1/remove fear, 2/align weapon, 2/augury, 2/bear's endurance, 2/lesser restoration, 2/shield other*, 3/magic circle against chaos*, 3/prayer, 3/remove disease, 3/searing light</p><p>Equipment: +1 cloak of resistance, chain shirt, light mace, light crossbow, 20 bolts, minor scrolls, potions, wand of cure light wounds</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3434780, member: 143"] Stat update: Book 3, Chapter 138 Licinius Varo, Human Male Cleric (Dagos) 11 Str 12, Dex 12, Con 14, Int 10, Wis 23*, Cha 12 Fort +11, Ref +5, Will +15 AC 18 (breastplate, dex), hp 68 Atk +12/+7 melee (1d8+1, heavy mace) Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +9, Concentration +15, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +7, Knowledge (history) +2 SA: rebuke undead, spontaneous inflict Domains: Chaos, Trickery Spells (6/8/7/6/5/4/3): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds x2, 2/hold person, 2/invisibility*, 2/lesser restoration x2, 2/silence, 3/cure serious woundsX3, 3/dispel magic, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/death ward (or greater magic weapon, depending on circumstance), 4/restoration, 4/summon monster IV, 5/break enchantment, 5/false vision*, 5/raise dead, 5/summon monster V, 6/antilife shell (or planar ally, depending on context), 6/mislead*, 6/undeath to death Equipment: +2 breastplate, staff fragment (with continual flame cast on end), +1 heavy mace, periapt of wisdom +6, dagger, pack, immovable rod, magical Orcus vestments, wand of cure moderate wounds, wand of cure light wounds, scroll of word of recall (Valus), scroll of word of recall (Gudmund), heal, and harm, unusual key, diamond dust (5 doses for restoration spell), handy haversack, +2 cloak of resistance Corath Dar, Human Male Fighter 8/Battle Scion 2 Str 21*, Dex 14, Con 16*, Int 10, Wis 12, Cha 10 Fort +11, Ref +4, Will +3 AC 21 (plate, dex), hp 81 Atk +17/+12 melee (1d10+9, +2 greatclub), or +19/+14 (1d8+11, [i]Valor[/i], two-handed), or +13/+8 ranged (1d8+5, longbow) Legendary Weapon Abilities: +2 weapon, penetrates demon DR as if good-aligned, smite fiend 1/day Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +9, Handle Animal +3, Intimidate +8, Jump +8, Ride +7, Swim +9* Equipment: +2 full plate, [i]Valor[/i], dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows, +2 amulet of health *does not include armor check penalty [i]Valor[/i]: in Dar's hands, the legendary sword is a [i]+2 axiomatic cold iron longsword[/i]. In other hands, its enhancement bonus drops to +1. Talen Karedes, Human Male Fighter 10/Dragon Knight 1 Str 17*, Dex 12, Con 14, Int 12, Wis 10, Cha 12 Fort +11, Ref +4, Will +3 AC 27 (plate mail, shield, amulet, dex), hp 86 Atk +16/+11 melee (1d8+6, +1 longsword), or +12/+7 ranged (1d6+2, shortbow) Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Negotiator, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +15, Diplomacy +2, Jump +9, Intimidate +4, Listen +3, Ride +5, Spot +3, Swim +14 SA: rally cry 3/day (+1 morale, +5 movement to allies within 60') Equipment: gauntlets of ogre power, +2 amulet of natural armor, +3 full plate, +2 mithral light shield, [i]Beatus Incendia[/i] (+1 flaming holy longsword), +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), 40 arrows Shaylara Pallen, Human Female Scout 11 Str 12, Dex 18*, Con 16*, Int 12, Wis 10, Cha 10 Fort +6, Ref +11, Will +3 AC 20 (chain shirt, dex), hp 82 Atk +10/+5 melee (1d8+2/17-20, longsword, or 1d8+1, longspear), or +13/+8 ranged (1d6+1, shortbow) Feats/Skills: Athletic, Dodge, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +17, Hide +25, Jump +20, Knowledge (dungeoneering) +8, Listen +12, Move Silently +19, Search +13, Speak Language (giant, goblin), Spot +12, Survival +13, Swim +16, Tumble +10 SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +3d6, +3 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30' Equipment: +2 gloves of dexterity, +2 blacksteel chain shirt, +1 keen longsword, +2 amulet of health, masterwork longspear, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing, bag of holding Allera Hialar, Human Female Healer 9 Str 10, Dex 11, Con 14*, Int 10, Wis 18*, Cha 17* Fort +8, Ref +3, Will +10 AC 14 (leather), hp 62 Atk +5 melee (1d6+1, light mace) Feats/Skills: Augment Healing, Brew Potion, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +15, Diplomacy +17, Heal +23 (with kit), Knowledge (Nature) +5, Sense Motive +12, Spellcraft +7, Survival +10 SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness (each 1/day), effortless healing (no AoOs), companion (Snaggletooth, faerie dragon) Spells (6/7/6/6/5/3): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x5, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 2/remove disease, 3/close wounds, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x3, 4/death ward, 4/mass cure light wounds, 5/break enchantment, 5/mass cure moderate wounds x2 Equipment: +2 leather armor, +1 light mace, +2 cloak of charisma, +2 periapt of wisdom, +2 amulet of health, pouch of diamond dust (component for restoration spell), healing wands (CLW, CMW), masterwork healer's kit Serah, Human Female Cleric 6 Str 10, Dex 11, Con 10, Int 10, Wis 17, Cha 14 Fort +6, Ref +3, Will +8 AC 14 (chain shirt), hp 30 Atk +4 melee (1d6, light mace) or +4 ranged (1d8, light crossbow) Feats/Skills: Brew Potion, Extra Turning, Improved Turning, Scribe Scroll, Concentration +5, Heal +9, Knowledge (religion) +7, Spellcraft +8 Domains: Law, Protection Spells (5/5/5/4): 0/create water, 0/detect magic, 0/light, 0/purify food and drink, 0/resistance, 1/bless, 1/comprehend languages, 1/protection from chaos*, 1/protection from evil, 1/remove fear, 2/align weapon, 2/augury, 2/bear's endurance, 2/lesser restoration, 2/shield other*, 3/magic circle against chaos*, 3/prayer, 3/remove disease, 3/searing light Equipment: +1 cloak of resistance, chain shirt, light mace, light crossbow, 20 bolts, minor scrolls, potions, wand of cure light wounds [/QUOTE]
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